From 3b46bb73f781a011705ecbc8a1d3207dfb145829 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:47:54 +0200 Subject: [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256 * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback --- src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs index e9a4f654..341d3114 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionedHashTable.cs @@ -149,12 +149,12 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable } } - HashState hashState = new HashState(); + HashState hashState = new(); hashState.Initialize(); for (int i = 0; i < index; i++) { - ReadOnlySpan dataSlice = new ReadOnlySpan(data).Slice(0, _sizeTable[i].Size); + ReadOnlySpan dataSlice = new ReadOnlySpan(data)[.._sizeTable[i].Size]; hashState.Continue(dataSlice); _sizeTable[i].AddPartial(data, hashState.Finalize(dataSlice)); } @@ -208,7 +208,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// True if the item was found on the table, false otherwise public bool TryFindItem(IDataAccessor dataAccessor, out T item, out byte[] data) { - SmartDataAccessor sda = new SmartDataAccessor(dataAccessor); + SmartDataAccessor sda = new(dataAccessor); item = default; data = null; -- cgit v1.2.3