From 3b46bb73f781a011705ecbc8a1d3207dfb145829 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:47:54 +0200 Subject: [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256 * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback --- .../Shader/HashTable/PartitionHashTable.cs | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs index d7cb3d99..c8c8dfcb 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/HashTable/PartitionHashTable.cs @@ -48,7 +48,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// Partial entries have no items associated with them. They just indicates that the data might be present on /// the table, and one must keep looking for the full entry on other tables of larger data size. /// - public bool IsPartial => OwnSize != 0; + public readonly bool IsPartial => OwnSize != 0; /// /// Creates a new partial hash table entry. @@ -82,11 +82,11 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// Gets the data for this entry, either full or partial. /// /// Data sub-region - public ReadOnlySpan GetData() + public readonly ReadOnlySpan GetData() { if (OwnSize != 0) { - return new ReadOnlySpan(Data).Slice(0, OwnSize); + return new ReadOnlySpan(Data)[..OwnSize]; } return Data; @@ -139,7 +139,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable return existingItem; } - Entry entry = new Entry(dataHash, data, item); + Entry entry = new(dataHash, data, item); AddToBucket(dataHash, ref entry); @@ -160,7 +160,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable return false; } - Entry entry = new Entry(dataHash, data, item); + Entry entry = new(dataHash, data, item); AddToBucket(dataHash, ref entry); @@ -175,7 +175,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// True if added, false otherwise public bool AddPartial(byte[] ownerData, int ownSize) { - ReadOnlySpan data = new ReadOnlySpan(ownerData).Slice(0, ownSize); + ReadOnlySpan data = new ReadOnlySpan(ownerData)[..ownSize]; return AddPartial(ownerData, HashState.CalcHash(data), ownSize); } @@ -189,14 +189,14 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// True if added, false otherwise public bool AddPartial(byte[] ownerData, uint dataHash, int ownSize) { - ReadOnlySpan data = new ReadOnlySpan(ownerData).Slice(0, ownSize); + ReadOnlySpan data = new ReadOnlySpan(ownerData)[..ownSize]; if (TryFindItem(dataHash, data, out _)) { return false; } - Entry entry = new Entry(dataHash, ownerData, ownSize); + Entry entry = new(dataHash, ownerData, ownSize); AddToBucket(dataHash, ref entry); @@ -226,7 +226,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// /// Bucket to add the entry into /// Entry to be added - private void AddToBucket(ref Bucket bucket, ref Entry entry) + private static void AddToBucket(ref Bucket bucket, ref Entry entry) { if (bucket.InlineEntry.Data == null) { @@ -339,7 +339,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.HashTable /// /// A full entry was found, the search was concluded and the item can be retrieved. /// - FoundFull + FoundFull, } /// -- cgit v1.2.3