From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../Shader/DiskCache/DiskCacheGpuAccessor.cs | 29 ++++++++++++++++------ 1 file changed, 22 insertions(+), 7 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs index de6432bc..681838a9 100644 --- a/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs +++ b/src/Ryujinx.Graphics.Gpu/Shader/DiskCache/DiskCacheGpuAccessor.cs @@ -27,6 +27,7 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache /// The constant buffer 1 data of the shader /// Shader specialization state of the cached shader /// Shader specialization state of the recompiled shader + /// Resource counts shared across all shader stages /// Shader stage index public DiskCacheGpuAccessor( GpuContext context, @@ -109,18 +110,32 @@ namespace Ryujinx.Graphics.Gpu.Shader.DiskCache } /// - public TextureFormat QueryTextureFormat(int handle, int cbufSlot) + public SamplerType QuerySamplerType(int handle, int cbufSlot) { - _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot); - (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); - return ConvertToTextureFormat(format, formatSrgb); + _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot); + return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType(); } /// - public SamplerType QuerySamplerType(int handle, int cbufSlot) + public int QueryTextureArrayLengthFromBuffer(int slot) { - _newSpecState.RecordTextureSamplerType(_stageIndex, handle, cbufSlot); - return _oldSpecState.GetTextureTarget(_stageIndex, handle, cbufSlot).ConvertSamplerType(); + if (!_oldSpecState.TextureArrayFromBufferRegistered(_stageIndex, 0, slot)) + { + throw new DiskCacheLoadException(DiskCacheLoadResult.MissingTextureArrayLength); + } + + int arrayLength = _oldSpecState.GetTextureArrayFromBufferLength(_stageIndex, 0, slot); + _newSpecState.RegisterTextureArrayLengthFromBuffer(_stageIndex, 0, slot, arrayLength); + + return arrayLength; + } + + /// + public TextureFormat QueryTextureFormat(int handle, int cbufSlot) + { + _newSpecState.RecordTextureFormat(_stageIndex, handle, cbufSlot); + (uint format, bool formatSrgb) = _oldSpecState.GetFormat(_stageIndex, handle, cbufSlot); + return ConvertToTextureFormat(format, formatSrgb); } /// -- cgit v1.2.3