From 36f10df775cf0c678548b97346432095823dfd8a Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 19:32:32 +0100 Subject: GPU: Fix errors handling texture remapping (#4745) * GPU: Fix errors handling texture remapping - Fixes an error where a pool entry and memory mapping changing at the same time could cause a texture to rebind its data from the wrong GPU VA (data swaps) - Fixes an error where the texture pool could act on a mapping change before the mapping has actually been changed ("Unmapped" event happens before change, we need to signal it changed _after_ it completes) TODO: remove textures from partially mapped list... if they aren't. * Add Remap actions for handling post-mapping behaviours * Remove unused code. * Address feedback * Nit --- src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs | 12 +++++++++++- 1 file changed, 11 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs b/src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs index 305747f8..837b5aab 100644 --- a/src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs +++ b/src/Ryujinx.Graphics.Gpu/Memory/UnmapEventArgs.cs @@ -1,14 +1,24 @@ -namespace Ryujinx.Graphics.Gpu.Memory +using System; +using System.Collections.Generic; + +namespace Ryujinx.Graphics.Gpu.Memory { public class UnmapEventArgs { public ulong Address { get; } public ulong Size { get; } + public List RemapActions { get; private set; } public UnmapEventArgs(ulong address, ulong size) { Address = address; Size = size; } + + public void AddRemapAction(Action action) + { + RemapActions ??= new List(); + RemapActions.Add(action); + } } } -- cgit v1.2.3