From c6f8bfed904e30f7c5d890a2f0ef531eb9e298e5 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 22 Apr 2024 15:05:55 -0300 Subject: Add support for bindless textures from shader input (vertex buffer) on Vulkan (#6577) * Add support for bindless textures from shader input (vertex buffer) * Shader cache version bump * Format whitespace * Remove cache entries on pool removal, disable for OpenGL * PR feedback --- src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs | 8 +++++--- 1 file changed, 5 insertions(+), 3 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs index 8c2a8872..db292146 100644 --- a/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs +++ b/src/Ryujinx.Graphics.Gpu/Image/TextureManager.cs @@ -15,6 +15,7 @@ namespace Ryujinx.Graphics.Gpu.Image private readonly TextureBindingsManager _cpBindingsManager; private readonly TextureBindingsManager _gpBindingsManager; + private readonly TextureBindingsArrayCache _bindingsArrayCache; private readonly TexturePoolCache _texturePoolCache; private readonly SamplerPoolCache _samplerPoolCache; @@ -46,8 +47,9 @@ namespace Ryujinx.Graphics.Gpu.Image TexturePoolCache texturePoolCache = new(context); SamplerPoolCache samplerPoolCache = new(context); - _cpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: true); - _gpBindingsManager = new TextureBindingsManager(context, channel, texturePoolCache, samplerPoolCache, isCompute: false); + _bindingsArrayCache = new TextureBindingsArrayCache(context, channel); + _cpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: true); + _gpBindingsManager = new TextureBindingsManager(context, channel, _bindingsArrayCache, texturePoolCache, samplerPoolCache, isCompute: false); _texturePoolCache = texturePoolCache; _samplerPoolCache = samplerPoolCache; @@ -384,7 +386,7 @@ namespace Ryujinx.Graphics.Gpu.Image { ulong poolAddress = _channel.MemoryManager.Translate(poolGpuVa); - TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId); + TexturePool texturePool = _texturePoolCache.FindOrCreate(_channel, poolAddress, maximumId, _bindingsArrayCache); return texturePool; } -- cgit v1.2.3