From dcf10561b996cdba111c5a3c3fe128781ab44021 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Wed, 15 Nov 2023 21:36:25 -0300 Subject: Fix missing texture flush for draw then DMA copy sequence without render target change (#5933) * Unbind render targets before DMA copy * Move DirtyAction to TextureGroupHandle * Fix lost copy dependency bug * XML doc --- src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs | 1 + 1 file changed, 1 insertion(+) (limited to 'src/Ryujinx.Graphics.Gpu/Engine') diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs index 199cc423..b1921bd5 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Dma/DmaClass.cs @@ -211,6 +211,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Dma int xCount = (int)_state.State.LineLengthIn; int yCount = (int)_state.State.LineCount; + _channel.TextureManager.RefreshModifiedTextures(); _3dEngine.CreatePendingSyncs(); _3dEngine.FlushUboDirty(); -- cgit v1.2.3