From 3b46bb73f781a011705ecbc8a1d3207dfb145829 Mon Sep 17 00:00:00 2001 From: TSRBerry <20988865+TSRBerry@users.noreply.github.com> Date: Sun, 2 Jul 2023 02:47:54 +0200 Subject: [Ryujinx.Graphics.Gpu] Address dotnet-format issues (#5367) * dotnet format style --severity info Some changes were manually reverted. * dotnet format analyzers --serverity info Some changes have been minimally adapted. * Restore a few unused methods and variables * Silence dotnet format IDE0060 warnings * Silence dotnet format IDE0052 warnings * Address dotnet format CA1816 warnings * Address or silence dotnet format CA1069 warnings * Address or silence dotnet format CA2211 warnings * Address remaining dotnet format analyzer warnings * Address review comments * Address most dotnet format whitespace warnings * Apply dotnet format whitespace formatting A few of them have been manually reverted and the corresponding warning was silenced * Format if-blocks correctly * Run dotnet format whitespace after rebase * Run dotnet format style after rebase * Another rebase, another dotnet format run * Run dotnet format style after rebase * Run dotnet format after rebase and remove unused usings - analyzers - style - whitespace * Disable 'prefer switch expression' rule * Add comments to disabled warnings * Remove a few unused parameters * Replace MmeShadowScratch with Array256 * Simplify properties and array initialization, Use const when possible, Remove trailing commas * Start working on disabled warnings * Fix and silence a few dotnet-format warnings again * Run dotnet format after rebase * Address IDE0251 warnings * Silence IDE0060 in .editorconfig * Revert "Simplify properties and array initialization, Use const when possible, Remove trailing commas" This reverts commit 9462e4136c0a2100dc28b20cf9542e06790aa67e. * dotnet format whitespace after rebase * First pass of dotnet format * Add unsafe dotnet format changes * Fix typos * Add trailing commas * Disable formatting for FormatTable * Address review feedback --- .../Engine/Threed/IbStreamer.cs | 22 ++++++++++------------ 1 file changed, 10 insertions(+), 12 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs index 80d8c00b..022e12f5 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/IbStreamer.cs @@ -1,6 +1,5 @@ using Ryujinx.Common; using Ryujinx.Graphics.GAL; -using System; using System.Runtime.InteropServices; namespace Ryujinx.Graphics.Gpu.Engine.Threed @@ -17,33 +16,35 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed private int _inlineIndexBufferSize; private int _inlineIndexCount; private uint[] _buffer; - private int _bufferOffset; +#pragma warning disable IDE0051 // Remove unused private member + private readonly int _bufferOffset; +#pragma warning restore IDE0051 /// /// Indicates if any index buffer data has been pushed. /// - public bool HasInlineIndexData => _inlineIndexCount != 0; + public readonly bool HasInlineIndexData => _inlineIndexCount != 0; /// /// Total numbers of indices that have been pushed. /// - public int InlineIndexCount => _inlineIndexCount; + public readonly int InlineIndexCount => _inlineIndexCount; /// /// Gets the handle for the host buffer currently holding the inline index buffer data. /// /// Host buffer handle - public BufferHandle GetInlineIndexBuffer() + public readonly BufferHandle GetInlineIndexBuffer() { return _inlineIndexBuffer; } /// /// Gets the number of elements on the current inline index buffer, - /// while also reseting it to zero for the next draw. + /// while also resetting it to zero for the next draw. /// /// Host renderer - /// Inline index bufffer count + /// Inline index buffer count public int GetAndResetInlineIndexCount(IRenderer renderer) { UpdateRemaining(renderer); @@ -114,10 +115,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed /// Index value to be written private void PushData(IRenderer renderer, int offset, uint value) { - if (_buffer == null) - { - _buffer = new uint[BufferCapacity]; - } + _buffer ??= new uint[BufferCapacity]; // We upload data in chunks. // If we are at the start of a chunk, then the buffer might be full, @@ -155,7 +153,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed int baseOffset = (offset - count) * sizeof(uint); int length = count * sizeof(uint); BufferHandle buffer = GetInlineIndexBuffer(renderer, baseOffset, length); - renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast(_buffer).Slice(0, length)); + renderer.SetBufferData(buffer, baseOffset, MemoryMarshal.Cast(_buffer)[..length]); } /// -- cgit v1.2.3