From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 4 Dec 2023 16:30:19 -0300 Subject: Implement support for multi-range buffers using Vulkan sparse mappings (#5427) * Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback --- .../Engine/Threed/ComputeDraw/VtgAsComputeState.cs | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw') diff --git a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs index d1a333a7..6324e6a1 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/Threed/ComputeDraw/VtgAsComputeState.cs @@ -370,8 +370,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw { var memoryManager = _channel.MemoryManager; - address = memoryManager.Translate(address); - BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address, size); + BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address, size)); ITexture bufferTexture = _vacContext.EnsureBufferTexture(index + 2, format); bufferTexture.SetStorage(range); @@ -412,9 +411,8 @@ namespace Ryujinx.Graphics.Gpu.Engine.Threed.ComputeDraw var memoryManager = _channel.MemoryManager; - address = memoryManager.Translate(address + indexOffset); ulong misalign = address & ((ulong)_context.Capabilities.TextureBufferOffsetAlignment - 1); - BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(address - misalign, size + misalign); + BufferRange range = memoryManager.Physical.BufferCache.GetBufferRange(memoryManager.GetPhysicalRegions(address + indexOffset - misalign, size + misalign)); misalignedOffset = (int)misalign >> shift; SetIndexBufferTexture(reservations, range, format); -- cgit v1.2.3