From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs index 492c6ee6..7bff1c4b 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/ShaderTexture.cs @@ -16,7 +16,7 @@ namespace Ryujinx.Graphics.Gpu.Engine /// Texture target value public static Target GetTarget(SamplerType type) { - type &= ~(SamplerType.Indexed | SamplerType.Shadow); + type &= ~SamplerType.Shadow; switch (type) { -- cgit v1.2.3