From 59ddb26628fc2ab94f1c274a254c76b3e368f8b6 Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sat, 3 Aug 2024 14:50:53 -0400 Subject: replace ByteMemoryPool usage in Ryujinx.Graphics (#7129) * chore: replace `ByteMemoryPool` usage with `MemoryOwner` * refactor: `PixelConverter.ConvertR4G4ToR4G4B4A4()` - rename old `outputSpan` to `outputSpanUInt16`, reuse same output `Span` as newly-freed name `outputSpan` * eliminate temporary buffer allocations * chore, perf: use MemoryOwner instead of IMemoryOwner --- src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs') diff --git a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs index 93e43ce3..78099f74 100644 --- a/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs +++ b/src/Ryujinx.Graphics.Gpu/Engine/InlineToMemory/InlineToMemoryClass.cs @@ -199,7 +199,7 @@ namespace Ryujinx.Graphics.Gpu.Engine.InlineToMemory if (target != null) { target.SynchronizeMemory(); - var dataCopy = ByteMemoryPool.RentCopy(data); + var dataCopy = MemoryOwner.RentCopy(data); target.SetData(dataCopy, 0, 0, new GAL.Rectangle(_dstX, _dstY, _lineLengthIn / target.Info.FormatInfo.BytesPerPixel, _lineCount)); target.SignalModified(); -- cgit v1.2.3