From 53d096e392d85106a41d8edad1dcda5cce7446a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 26 May 2024 13:30:19 -0300 Subject: Allow texture arrays to use separate descriptor sets on Vulkan (#6870) * Report base and extra sets from the backend * Pass texture set index everywhere * Key textures using set and binding (rather than just binding) * Start using extra sets for array textures * Shader cache version bump * Separate new commands, some PR feedback * Introduce new manual descriptor set reservation method that prevents it from being used by something else while owned by an array * Move bind extra sets logic to new method * Should only use separate array is MaximumExtraSets is not zero * Format whitespace --- .../Multithreading/CommandHelper.cs | 2 ++ .../Multithreading/CommandType.cs | 2 ++ .../Commands/SetImageArraySeparateCommand.cs | 26 ++++++++++++++++++++++ .../Commands/SetTextureArraySeparateCommand.cs | 26 ++++++++++++++++++++++ .../Multithreading/ThreadedPipeline.cs | 12 ++++++++++ 5 files changed, 68 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 23f1a64e..edaae304 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -124,6 +124,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.SetUniformBuffers); Register(CommandType.SetImage); Register(CommandType.SetImageArray); + Register(CommandType.SetImageArraySeparate); Register(CommandType.SetIndexBuffer); Register(CommandType.SetLineParameters); Register(CommandType.SetLogicOpState); @@ -141,6 +142,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.SetStencilTest); Register(CommandType.SetTextureAndSampler); Register(CommandType.SetTextureArray); + Register(CommandType.SetTextureArraySeparate); Register(CommandType.SetUserClipDistance); Register(CommandType.SetVertexAttribs); Register(CommandType.SetVertexBuffers); diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs index f95aab05..75869535 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandType.cs @@ -84,6 +84,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading SetUniformBuffers, SetImage, SetImageArray, + SetImageArraySeparate, SetIndexBuffer, SetLineParameters, SetLogicOpState, @@ -101,6 +102,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading SetStencilTest, SetTextureAndSampler, SetTextureArray, + SetTextureArraySeparate, SetUserClipDistance, SetVertexAttribs, SetVertexBuffers, diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs new file mode 100644 index 00000000..abeb58a0 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetImageArraySeparateCommand.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetImageArraySeparateCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.SetImageArraySeparate; + private ShaderStage _stage; + private int _setIndex; + private TableRef _array; + + public void Set(ShaderStage stage, int setIndex, TableRef array) + { + _stage = stage; + _setIndex = setIndex; + _array = array; + } + + public static void Run(ref SetImageArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetImageArraySeparate(command._stage, command._setIndex, command._array.GetAs(threaded)?.Base); + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs new file mode 100644 index 00000000..b179f2e7 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/SetTextureArraySeparateCommand.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using Ryujinx.Graphics.Shader; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands +{ + struct SetTextureArraySeparateCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.SetTextureArraySeparate; + private ShaderStage _stage; + private int _setIndex; + private TableRef _array; + + public void Set(ShaderStage stage, int setIndex, TableRef array) + { + _stage = stage; + _setIndex = setIndex; + _array = array; + } + + public static void Run(ref SetTextureArraySeparateCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + renderer.Pipeline.SetTextureArraySeparate(command._stage, command._setIndex, command._array.GetAs(threaded)?.Base); + } + } +} diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs index 697894eb..edd79d8a 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedPipeline.cs @@ -189,6 +189,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } + public void SetImageArraySeparate(ShaderStage stage, int setIndex, IImageArray array) + { + _renderer.New().Set(stage, setIndex, Ref(array)); + _renderer.QueueCommand(); + } + public void SetIndexBuffer(BufferRange buffer, IndexType type) { _renderer.New().Set(buffer, type); @@ -297,6 +303,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading _renderer.QueueCommand(); } + public void SetTextureArraySeparate(ShaderStage stage, int setIndex, ITextureArray array) + { + _renderer.New().Set(stage, setIndex, Ref(array)); + _renderer.QueueCommand(); + } + public void SetTransformFeedbackBuffers(ReadOnlySpan buffers) { _renderer.New().Set(_renderer.CopySpan(buffers)); -- cgit v1.2.3