From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- .../Multithreading/ThreadedWindow.cs | 42 ++++++++++++++++++++++ 1 file changed, 42 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs new file mode 100644 index 00000000..a647d37e --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedWindow.cs @@ -0,0 +1,42 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.Window; +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System; + +namespace Ryujinx.Graphics.GAL.Multithreading +{ + public class ThreadedWindow : IWindow + { + private ThreadedRenderer _renderer; + private IRenderer _impl; + + public ThreadedWindow(ThreadedRenderer renderer, IRenderer impl) + { + _renderer = renderer; + _impl = impl; + } + + public void Present(ITexture texture, ImageCrop crop, Action swapBuffersCallback) + { + // If there's already a frame in the pipeline, wait for it to be presented first. + // This is a multithread rate limit - we can't be more than one frame behind the command queue. + + _renderer.WaitForFrame(); + _renderer.New().Set(new TableRef(_renderer, texture as ThreadedTexture), crop, new TableRef(_renderer, swapBuffersCallback)); + _renderer.QueueCommand(); + } + + public void SetSize(int width, int height) + { + _impl.Window.SetSize(width, height); + } + + public void ChangeVSyncMode(bool vsyncEnabled) { } + + public void SetAntiAliasing(AntiAliasing effect) { } + + public void SetScalingFilter(ScalingFilter type) { } + + public void SetScalingFilterLevel(float level) { } + } +} -- cgit v1.2.3