From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../Multithreading/ThreadedRenderer.cs | 17 +++++++++++++++++ 1 file changed, 17 insertions(+) (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs index 830fbf2d..5e17bcd2 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/ThreadedRenderer.cs @@ -299,6 +299,15 @@ namespace Ryujinx.Graphics.GAL.Multithreading return handle; } + public IImageArray CreateImageArray(int size, bool isBuffer) + { + var imageArray = new ThreadedImageArray(this); + New().Set(Ref(imageArray), size, isBuffer); + QueueCommand(); + + return imageArray; + } + public IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info) { var program = new ThreadedProgram(this); @@ -349,6 +358,14 @@ namespace Ryujinx.Graphics.GAL.Multithreading return texture; } } + public ITextureArray CreateTextureArray(int size, bool isBuffer) + { + var textureArray = new ThreadedTextureArray(this); + New().Set(Ref(textureArray), size, isBuffer); + QueueCommand(); + + return textureArray; + } public void DeleteBuffer(BufferHandle buffer) { -- cgit v1.2.3