From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../Resources/ThreadedTextureArray.cs | 37 ++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs new file mode 100644 index 00000000..82405a1f --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTextureArray.cs @@ -0,0 +1,37 @@ +using Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray; +using Ryujinx.Graphics.GAL.Multithreading.Model; +using System.Linq; + +namespace Ryujinx.Graphics.GAL.Multithreading.Resources +{ + /// + /// Threaded representation of a texture and sampler array. + /// + class ThreadedTextureArray : ITextureArray + { + private readonly ThreadedRenderer _renderer; + public ITextureArray Base; + + public ThreadedTextureArray(ThreadedRenderer renderer) + { + _renderer = renderer; + } + + private TableRef Ref(T reference) + { + return new TableRef(_renderer, reference); + } + + public void SetSamplers(int index, ISampler[] samplers) + { + _renderer.New().Set(Ref(this), index, Ref(samplers.ToArray())); + _renderer.QueueCommand(); + } + + public void SetTextures(int index, ITexture[] textures) + { + _renderer.New().Set(Ref(this), index, Ref(textures.ToArray())); + _renderer.QueueCommand(); + } + } +} -- cgit v1.2.3