From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Multithreading/Resources/ThreadedTexture.cs | 141 +++++++++++++++++++++
1 file changed, 141 insertions(+)
create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
(limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs')
diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
new file mode 100644
index 00000000..ee1cfa29
--- /dev/null
+++ b/src/Ryujinx.Graphics.GAL/Multithreading/Resources/ThreadedTexture.cs
@@ -0,0 +1,141 @@
+using Ryujinx.Common.Memory;
+using Ryujinx.Graphics.GAL.Multithreading.Commands.Texture;
+using Ryujinx.Graphics.GAL.Multithreading.Model;
+using System;
+
+namespace Ryujinx.Graphics.GAL.Multithreading.Resources
+{
+ ///
+ /// Threaded representation of a texture.
+ ///
+ class ThreadedTexture : ITexture
+ {
+ private ThreadedRenderer _renderer;
+ private TextureCreateInfo _info;
+ public ITexture Base;
+
+ public int Width => _info.Width;
+
+ public int Height => _info.Height;
+
+ public float ScaleFactor { get; }
+
+ public ThreadedTexture(ThreadedRenderer renderer, TextureCreateInfo info, float scale)
+ {
+ _renderer = renderer;
+ _info = info;
+ ScaleFactor = scale;
+ }
+
+ private TableRef Ref(T reference)
+ {
+ return new TableRef(_renderer, reference);
+ }
+
+ public void CopyTo(ITexture destination, int firstLayer, int firstLevel)
+ {
+ _renderer.New().Set(Ref(this), Ref((ThreadedTexture)destination), firstLayer, firstLevel);
+ _renderer.QueueCommand();
+ }
+
+ public void CopyTo(ITexture destination, int srcLayer, int dstLayer, int srcLevel, int dstLevel)
+ {
+ _renderer.New().Set(Ref(this), Ref((ThreadedTexture)destination), srcLayer, dstLayer, srcLevel, dstLevel);
+ _renderer.QueueCommand();
+ }
+
+ public void CopyTo(ITexture destination, Extents2D srcRegion, Extents2D dstRegion, bool linearFilter)
+ {
+ ThreadedTexture dest = (ThreadedTexture)destination;
+
+ if (_renderer.IsGpuThread())
+ {
+ _renderer.New().Set(Ref(this), Ref(dest), srcRegion, dstRegion, linearFilter);
+ _renderer.QueueCommand();
+ }
+ else
+ {
+ // Scaled copy can happen on another thread for a res scale flush.
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+ ThreadedHelpers.SpinUntilNonNull(ref dest.Base);
+
+ Base.CopyTo(dest.Base, srcRegion, dstRegion, linearFilter);
+ }
+ }
+
+ public ITexture CreateView(TextureCreateInfo info, int firstLayer, int firstLevel)
+ {
+ ThreadedTexture newTex = new ThreadedTexture(_renderer, info, ScaleFactor);
+ _renderer.New().Set(Ref(this), Ref(newTex), info, firstLayer, firstLevel);
+ _renderer.QueueCommand();
+
+ return newTex;
+ }
+
+ public PinnedSpan GetData()
+ {
+ if (_renderer.IsGpuThread())
+ {
+ ResultBox> box = new ResultBox>();
+ _renderer.New().Set(Ref(this), Ref(box));
+ _renderer.InvokeCommand();
+
+ return box.Result;
+ }
+ else
+ {
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+
+ return Base.GetData();
+ }
+ }
+
+ public PinnedSpan GetData(int layer, int level)
+ {
+ if (_renderer.IsGpuThread())
+ {
+ ResultBox> box = new ResultBox>();
+ _renderer.New().Set(Ref(this), Ref(box), layer, level);
+ _renderer.InvokeCommand();
+
+ return box.Result;
+ }
+ else
+ {
+ ThreadedHelpers.SpinUntilNonNull(ref Base);
+
+ return Base.GetData(layer, level);
+ }
+ }
+
+ public void SetData(SpanOrArray data)
+ {
+ _renderer.New().Set(Ref(this), Ref(data.ToArray()));
+ _renderer.QueueCommand();
+ }
+
+ public void SetData(SpanOrArray data, int layer, int level)
+ {
+ _renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level);
+ _renderer.QueueCommand();
+ }
+
+ public void SetData(SpanOrArray data, int layer, int level, Rectangle region)
+ {
+ _renderer.New().Set(Ref(this), Ref(data.ToArray()), layer, level, region);
+ _renderer.QueueCommand();
+ }
+
+ public void SetStorage(BufferRange buffer)
+ {
+ _renderer.New().Set(Ref(this), buffer);
+ _renderer.QueueCommand();
+ }
+
+ public void Release()
+ {
+ _renderer.New().Set(Ref(this));
+ _renderer.QueueCommand();
+ }
+ }
+}
--
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