From c0f2491eaee7eb1088605f5bda8055b941a14f99 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 2 Jun 2024 22:40:28 -0300 Subject: Vulkan separate descriptor set fixes (#6895) * Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too --- .../TextureArray/TextureArraySetTexturesCommand.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArraySetTexturesCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArraySetTexturesCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArraySetTexturesCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArraySetTexturesCommand.cs new file mode 100644 index 00000000..cc94d1b6 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArraySetTexturesCommand.cs @@ -0,0 +1,27 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System.Linq; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray +{ + struct TextureArraySetTexturesCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.TextureArraySetTextures; + private TableRef _textureArray; + private int _index; + private TableRef _textures; + + public void Set(TableRef textureArray, int index, TableRef textures) + { + _textureArray = textureArray; + _index = index; + _textures = textures; + } + + public static void Run(ref TextureArraySetTexturesCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ThreadedTextureArray textureArray = command._textureArray.Get(threaded); + textureArray.Base.SetTextures(command._index, command._textures.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray()); + } + } +} -- cgit v1.2.3