From c0f2491eaee7eb1088605f5bda8055b941a14f99 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 2 Jun 2024 22:40:28 -0300 Subject: Vulkan separate descriptor set fixes (#6895) * Ensure descriptor sets are only re-used when all command buffers using it have completed * Fix some SPIR-V capabilities * Set update after bind flag if we exceed limits * Simpler fix for Intel * Format whitespace * Make struct readonly * Add barriers for extra set arrays too --- .../TextureArray/TextureArrayDisposeCommand.cs | 21 +++++++++++++++++++++ 1 file changed, 21 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArrayDisposeCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArrayDisposeCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArrayDisposeCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArrayDisposeCommand.cs new file mode 100644 index 00000000..fec1c48f --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureArray/TextureArrayDisposeCommand.cs @@ -0,0 +1,21 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray +{ + struct TextureArrayDisposeCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.TextureArrayDispose; + private TableRef _textureArray; + + public void Set(TableRef textureArray) + { + _textureArray = textureArray; + } + + public static void Run(ref TextureArrayDisposeCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + command._textureArray.Get(threaded).Base.Dispose(); + } + } +} -- cgit v1.2.3