From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../TextureArraySetSamplersCommand.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs new file mode 100644 index 00000000..204ee32d --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/TextureAndSamplerArray/TextureArraySetSamplersCommand.cs @@ -0,0 +1,27 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System.Linq; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.TextureArray +{ + struct TextureArraySetSamplersCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.TextureArraySetSamplers; + private TableRef _textureArray; + private int _index; + private TableRef _samplers; + + public void Set(TableRef textureArray, int index, TableRef samplers) + { + _textureArray = textureArray; + _index = index; + _samplers = samplers; + } + + public static void Run(ref TextureArraySetSamplersCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ThreadedTextureArray textureArray = command._textureArray.Get(threaded); + textureArray.Base.SetSamplers(command._index, command._samplers.Get(threaded).Select(sampler => ((ThreadedSampler)sampler)?.Base).ToArray()); + } + } +} -- cgit v1.2.3