From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- .../Commands/Texture/TextureCopyToBufferCommand.cs | 29 ++++++++++++++++++++++ 1 file changed, 29 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs new file mode 100644 index 00000000..ac0e07d6 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureCopyToBufferCommand.cs @@ -0,0 +1,29 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture +{ + struct TextureCopyToBufferCommand : IGALCommand, IGALCommand + { + public CommandType CommandType => CommandType.TextureCopyToBuffer; + private TableRef _texture; + private BufferRange _range; + private int _layer; + private int _level; + private int _stride; + + public void Set(TableRef texture, BufferRange range, int layer, int level, int stride) + { + _texture = texture; + _range = range; + _layer = layer; + _level = level; + _stride = stride; + } + + public static void Run(ref TextureCopyToBufferCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + command._texture.Get(threaded).Base.CopyTo(threaded.Buffers.MapBufferRange(command._range), command._layer, command._level, command._stride); + } + } +} -- cgit v1.2.3