From 268c9aecf8e9181bb7114cf1dd826f00b2237714 Mon Sep 17 00:00:00 2001 From: jhorv <38920027+jhorv@users.noreply.github.com> Date: Sun, 14 Apr 2024 16:06:14 -0400 Subject: Texture loading: reduce memory allocations (#6623) * rebase * add methods Ryyjinx.Common EmbeddedResources and SteamUtils * GAL changes - change SetData() methods and ThreadedTexture commands to use IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Texture: change texture conversion methods to return IMemoryOwner and allocate from ByteMemoryPool * Ryujinx.Graphics.OpenGL: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Vulkan: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Ryujinx.Graphics.Gpu: update ITexture and Texture-like types with SetData() methods to take IMemoryOwner instead of SpanOrArray * Remove now-unused SpanOrArray * post-rebase cleanup * PixelConverter: remove unsafe modifier on safe methods, and remove one unnecessary cast * use ByteMemoryPool.Rent() in GetWritableRegion() impls * fix formatting, rename `ReadRentedMemory()` to `ReadFileToRentedMemory()`` * Texture.ConvertToHostCompatibleFormat(): dispose of `result` in Astc decode branch --- .../Commands/Texture/TextureSetDataSliceRegionCommand.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs index 4c80d9bc..c211931b 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Texture/TextureSetDataSliceRegionCommand.cs @@ -1,6 +1,6 @@ using Ryujinx.Graphics.GAL.Multithreading.Model; using Ryujinx.Graphics.GAL.Multithreading.Resources; -using System; +using System.Buffers; namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { @@ -8,12 +8,12 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture { public readonly CommandType CommandType => CommandType.TextureSetDataSliceRegion; private TableRef _texture; - private TableRef _data; + private TableRef> _data; private int _layer; private int _level; private Rectangle _region; - public void Set(TableRef texture, TableRef data, int layer, int level, Rectangle region) + public void Set(TableRef texture, TableRef> data, int layer, int level, Rectangle region) { _texture = texture; _data = data; @@ -25,7 +25,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Texture public static void Run(ref TextureSetDataSliceRegionCommand command, ThreadedRenderer threaded, IRenderer renderer) { ThreadedTexture texture = command._texture.Get(threaded); - texture.Base.SetData(new ReadOnlySpan(command._data.Get(threaded)), command._layer, command._level, command._region); + texture.Base.SetData(command._data.Get(threaded), command._layer, command._level, command._region); } } } -- cgit v1.2.3