From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- .../Commands/Renderer/CreateBufferAccessCommand.cs | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs new file mode 100644 index 00000000..ece98b70 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/Renderer/CreateBufferAccessCommand.cs @@ -0,0 +1,22 @@ +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.Renderer +{ + struct CreateBufferAccessCommand : IGALCommand, IGALCommand + { + public CommandType CommandType => CommandType.CreateBufferAccess; + private BufferHandle _threadedHandle; + private int _size; + private BufferAccess _access; + + public void Set(BufferHandle threadedHandle, int size, BufferAccess access) + { + _threadedHandle = threadedHandle; + _size = size; + _access = access; + } + + public static void Run(ref CreateBufferAccessCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + threaded.Buffers.AssignBuffer(command._threadedHandle, renderer.CreateBuffer(command._size, command._access)); + } + } +} -- cgit v1.2.3