From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- .../ImageArray/ImageArraySetImagesCommand.cs | 27 ++++++++++++++++++++++ 1 file changed, 27 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs new file mode 100644 index 00000000..cc28d585 --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/Multithreading/Commands/ImageArray/ImageArraySetImagesCommand.cs @@ -0,0 +1,27 @@ +using Ryujinx.Graphics.GAL.Multithreading.Model; +using Ryujinx.Graphics.GAL.Multithreading.Resources; +using System.Linq; + +namespace Ryujinx.Graphics.GAL.Multithreading.Commands.ImageArray +{ + struct ImageArraySetImagesCommand : IGALCommand, IGALCommand + { + public readonly CommandType CommandType => CommandType.ImageArraySetImages; + private TableRef _imageArray; + private int _index; + private TableRef _images; + + public void Set(TableRef imageArray, int index, TableRef images) + { + _imageArray = imageArray; + _index = index; + _images = images; + } + + public static void Run(ref ImageArraySetImagesCommand command, ThreadedRenderer threaded, IRenderer renderer) + { + ThreadedImageArray imageArray = command._imageArray.Get(threaded); + imageArray.Base.SetImages(command._index, command._images.Get(threaded).Select(texture => ((ThreadedTexture)texture)?.Base).ToArray()); + } + } +} -- cgit v1.2.3