From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs') diff --git a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs index 063b7edf..9f6e483c 100644 --- a/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs +++ b/src/Ryujinx.Graphics.GAL/Multithreading/CommandHelper.cs @@ -43,6 +43,8 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.Action); Register(CommandType.CreateBuffer); + Register(CommandType.CreateBufferAccess); + Register(CommandType.CreateHostBuffer); Register(CommandType.CreateProgram); Register(CommandType.CreateSampler); Register(CommandType.CreateSync); @@ -69,6 +71,7 @@ namespace Ryujinx.Graphics.GAL.Multithreading Register(CommandType.TextureCopyTo); Register(CommandType.TextureCopyToScaled); Register(CommandType.TextureCopyToSlice); + Register(CommandType.TextureCopyToBuffer); Register(CommandType.TextureCreateView); Register(CommandType.TextureGetData); Register(CommandType.TextureGetDataSlice); -- cgit v1.2.3