From 3e6e0e4afaa3c3ffb118cb17b61feb16966a7eeb Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 7 Apr 2024 18:25:55 -0300 Subject: Add support for large sampler arrays on Vulkan (#6489) * Add support for large sampler arrays on Vulkan * Shader cache version bump * Format whitespace * Move DescriptorSetManager to PipelineLayoutCacheEntry to allow different pool sizes per layout * Handle array textures with different types on the same buffer * Somewhat better caching system * Avoid useless buffer data modification checks * Move redundant bindings update checking to the backend * Fix an issue where texture arrays would get the same bindings across stages on Vulkan * Backport some fixes from part 2 * Fix typo * PR feedback * Format whitespace * Add some missing XML docs --- src/Ryujinx.Graphics.GAL/ITextureArray.cs | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/ITextureArray.cs (limited to 'src/Ryujinx.Graphics.GAL/ITextureArray.cs') diff --git a/src/Ryujinx.Graphics.GAL/ITextureArray.cs b/src/Ryujinx.Graphics.GAL/ITextureArray.cs new file mode 100644 index 00000000..35c2116b --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/ITextureArray.cs @@ -0,0 +1,8 @@ +namespace Ryujinx.Graphics.GAL +{ + public interface ITextureArray + { + void SetSamplers(int index, ISampler[] samplers); + void SetTextures(int index, ITexture[] textures); + } +} -- cgit v1.2.3