From 1df6c07f78c4c3b8c7fc679d7466f79a10c2d496 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Mon, 4 Dec 2023 16:30:19 -0300 Subject: Implement support for multi-range buffers using Vulkan sparse mappings (#5427) * Pass MultiRange to BufferManager * Implement support for multi-range buffers using Vulkan sparse mappings * Use multi-range for remaining buffers, delete old methods * Assume that more buffers are contiguous * Dispose multi-range buffers after they are removed from the list * Properly init BufferBounds for constant and storage buffers * Do not try reading zero bytes data from an unmapped address on the shader cache + PR feedback * Fix misaligned sparse buffer offsets * Null check can be simplified * PR feedback --- src/Ryujinx.Graphics.GAL/IRenderer.cs | 9 +++------ 1 file changed, 3 insertions(+), 6 deletions(-) (limited to 'src/Ryujinx.Graphics.GAL/IRenderer.cs') diff --git a/src/Ryujinx.Graphics.GAL/IRenderer.cs b/src/Ryujinx.Graphics.GAL/IRenderer.cs index 1dabbdae..3bf56465 100644 --- a/src/Ryujinx.Graphics.GAL/IRenderer.cs +++ b/src/Ryujinx.Graphics.GAL/IRenderer.cs @@ -16,13 +16,10 @@ namespace Ryujinx.Graphics.GAL void BackgroundContextAction(Action action, bool alwaysBackground = false); - BufferHandle CreateBuffer(int size, BufferHandle storageHint); - BufferHandle CreateBuffer(int size) - { - return CreateBuffer(size, BufferHandle.Null); - } + BufferHandle CreateBuffer(int size, BufferAccess access = BufferAccess.Default); + BufferHandle CreateBuffer(int size, BufferAccess access, BufferHandle storageHint); BufferHandle CreateBuffer(nint pointer, int size); - BufferHandle CreateBuffer(int size, BufferAccess access); + BufferHandle CreateBufferSparse(ReadOnlySpan storageBuffers); IProgram CreateProgram(ShaderSource[] shaders, ShaderInfo info); -- cgit v1.2.3