From e18d258fa09379f31ca4310fbbe9e1869581d49f Mon Sep 17 00:00:00 2001 From: riperiperi Date: Mon, 1 May 2023 20:05:12 +0100 Subject: GPU: Pre-emptively flush textures that are flushed often (to imported memory when available) (#4711) * WIP texture pre-flush Improve performance of TextureView GetData to buffer Fix copy/sync ordering Fix minor bug Make this actually work WIP host mapping stuff * Fix usage flags * message * Cleanup 1 * Fix rebase * Fix * Improve pre-flush rules * Fix pre-flush * A lot of cleanup * Use the host memory bits * Select the correct memory type * Cleanup TextureGroupHandle * Missing comment * Remove debugging logs * Revert BufferHandle _value access modifier * One interrupt action at a time. * Support D32S8 to D24S8 conversion, safeguards * Interrupt cannot happen in sync handle's lock Waitable needs to be checked twice now, but this should stop it from deadlocking. * Remove unused using * Address some feedback * Address feedback * Address more feedback * Address more feedback * Improve sync rules Should allow for faster sync in some cases. --- src/Ryujinx.Graphics.GAL/BufferAccess.cs | 8 ++++++++ 1 file changed, 8 insertions(+) create mode 100644 src/Ryujinx.Graphics.GAL/BufferAccess.cs (limited to 'src/Ryujinx.Graphics.GAL/BufferAccess.cs') diff --git a/src/Ryujinx.Graphics.GAL/BufferAccess.cs b/src/Ryujinx.Graphics.GAL/BufferAccess.cs new file mode 100644 index 00000000..3a2d6c9b --- /dev/null +++ b/src/Ryujinx.Graphics.GAL/BufferAccess.cs @@ -0,0 +1,8 @@ +namespace Ryujinx.Graphics.GAL +{ + public enum BufferAccess + { + Default, + FlushPersistent + } +} -- cgit v1.2.3