From 1be668e68a1937f2af239e2707ab914286018892 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Thu, 30 Nov 2023 10:39:42 -0800 Subject: HLE: Add OS-specific precise sleep methods to reduce spinwaiting (#5948) * feat: add nanosleep for linux and macos * Add Windows 0.5ms sleep - Imprecise waits for longer waits with clock alignment - 1/4 the spin time on vsync timer * Remove old experiment * Fix event leak * Tweaking for MacOS * Linux tweaks, nanosleep vsync improvement * Fix overbias * Cleanup * Fix realignment * Add some docs and some cleanup NanosleepPool needs more, Nanosleep has some benchmark code that needs removed. * Rename "Microsleep" to "PreciseSleep" Might have been confused with "microseconds", which no measurement is performed in. * Remove nanosleep measurement * Remove unused debug logging * Nanosleep Pool Documentation * More cleanup * Whitespace * Formatting * Address Feedback * Allow SleepUntilTimePoint to take EventWaitHandle * Remove `_chrono` stopwatch in SurfaceFlinger * Move spinwaiting logic to PreciseSleepHelper Technically, these achieve different things, but having them here makes them easier to reuse or tune. --- src/Ryujinx.Common/PreciseSleep/SleepEvent.cs | 51 +++++++++++++++++++++++++++ 1 file changed, 51 insertions(+) create mode 100644 src/Ryujinx.Common/PreciseSleep/SleepEvent.cs (limited to 'src/Ryujinx.Common/PreciseSleep/SleepEvent.cs') diff --git a/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs new file mode 100644 index 00000000..f0769d1e --- /dev/null +++ b/src/Ryujinx.Common/PreciseSleep/SleepEvent.cs @@ -0,0 +1,51 @@ +using System; +using System.Threading; + +namespace Ryujinx.Common.PreciseSleep +{ + /// + /// A cross-platform precise sleep event that has millisecond granularity. + /// + internal class SleepEvent : IPreciseSleepEvent + { + private readonly AutoResetEvent _waitEvent = new(false); + + public long AdjustTimePoint(long timePoint, long timeoutNs) + { + // No adjustment + return timePoint; + } + + public bool SleepUntil(long timePoint) + { + long now = PerformanceCounter.ElapsedTicks; + long ms = Math.Min((timePoint - now) / PerformanceCounter.TicksPerMillisecond, int.MaxValue); + + if (ms > 0) + { + _waitEvent.WaitOne((int)ms); + + return true; + } + + return false; + } + + public void Sleep() + { + _waitEvent.WaitOne(); + } + + public void Signal() + { + _waitEvent.Set(); + } + + public void Dispose() + { + GC.SuppressFinalize(this); + + _waitEvent.Dispose(); + } + } +} -- cgit v1.2.3