From d773d5152e685a164a6eb9f419873ef1908364f7 Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Sun, 22 Oct 2023 16:30:46 -0700 Subject: Update to LibHac 0.19.0 (#5831) * Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute --- src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs | 4 +++- 1 file changed, 3 insertions(+), 1 deletion(-) (limited to 'src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs') diff --git a/src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs b/src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs index dd0b92a5..5090a8c7 100644 --- a/src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs +++ b/src/Ryujinx.Ava/UI/ViewModels/TitleUpdateViewModel.cs @@ -170,7 +170,9 @@ namespace Ryujinx.Ava.UI.ViewModels try { - (Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, new PartitionFileSystem(file.AsStorage()), TitleId.ToString("x16"), 0); + var pfs = new PartitionFileSystem(); + pfs.Initialize(file.AsStorage()).ThrowIfFailure(); + (Nca patchNca, Nca controlNca) = ApplicationLibrary.GetGameUpdateDataFromPartition(VirtualFileSystem, pfs, TitleId.ToString("x16"), 0); if (controlNca != null && patchNca != null) { -- cgit v1.2.3