From d773d5152e685a164a6eb9f419873ef1908364f7 Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Sun, 22 Oct 2023 16:30:46 -0700 Subject: Update to LibHac 0.19.0 (#5831) * Update to LibHac v0.19.0 - PartitionFileSystem classes now fully match Nintendo's implementation. Current code creating a PartitionFileSystem now need to use the Initialize method. - Implementing nn::gcsrv and nn::sdmmcsrv now means the FS server now uses that abstraction instead of the old one where we passed in an IDeviceOperator. * Add GetFileSystemAttribute --- .../UI/ViewModels/DownloadableContentManagerViewModel.cs | 6 ++++-- 1 file changed, 4 insertions(+), 2 deletions(-) (limited to 'src/Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs') diff --git a/src/Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs b/src/Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs index b88bd3d9..cdecae77 100644 --- a/src/Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs +++ b/src/Ryujinx.Ava/UI/ViewModels/DownloadableContentManagerViewModel.cs @@ -126,7 +126,8 @@ namespace Ryujinx.Ava.UI.ViewModels { using FileStream containerFile = File.OpenRead(downloadableContentContainer.ContainerPath); - PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage()); + PartitionFileSystem partitionFileSystem = new(); + partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure(); _virtualFileSystem.ImportTickets(partitionFileSystem); @@ -232,7 +233,8 @@ namespace Ryujinx.Ava.UI.ViewModels using FileStream containerFile = File.OpenRead(path); - PartitionFileSystem partitionFileSystem = new(containerFile.AsStorage()); + PartitionFileSystem partitionFileSystem = new(); + partitionFileSystem.Initialize(containerFile.AsStorage()).ThrowIfFailure(); bool containsDownloadableContent = false; _virtualFileSystem.ImportTickets(partitionFileSystem); -- cgit v1.2.3