From ec6cb0abb4b7669895b6e96fd7581c93b5abd691 Mon Sep 17 00:00:00 2001 From: Mary Guillemard Date: Sat, 2 Mar 2024 12:51:05 +0100 Subject: infra: Make Avalonia the default UI (#6375) * misc: Move Ryujinx project to Ryujinx.Gtk3 This breaks release CI for now but that's fine. Signed-off-by: Mary Guillemard * misc: Move Ryujinx.Ava project to Ryujinx This breaks CI for now, but it's fine. Signed-off-by: Mary Guillemard * infra: Make Avalonia the default UI Should fix CI after the previous changes. GTK3 isn't build by the release job anymore, only by PR CI. This also ensure that the test-ava update package is still generated to allow update from the old testing channel. Signed-off-by: Mary Guillemard * Fix missing copy in create_app_bundle.sh Signed-off-by: Mary Guillemard * Fix syntax error Signed-off-by: Mary Guillemard --------- Signed-off-by: Mary Guillemard --- src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs | 107 ------------------------ 1 file changed, 107 deletions(-) delete mode 100644 src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs (limited to 'src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs') diff --git a/src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs b/src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs deleted file mode 100644 index e9e71b99..00000000 --- a/src/Ryujinx.Ava/Input/AvaloniaKeyboardDriver.cs +++ /dev/null @@ -1,107 +0,0 @@ -using Avalonia.Controls; -using Avalonia.Input; -using Ryujinx.Ava.Common.Locale; -using Ryujinx.Input; -using System; -using System.Collections.Generic; -using AvaKey = Avalonia.Input.Key; -using Key = Ryujinx.Input.Key; - -namespace Ryujinx.Ava.Input -{ - internal class AvaloniaKeyboardDriver : IGamepadDriver - { - private static readonly string[] _keyboardIdentifers = new string[1] { "0" }; - private readonly Control _control; - private readonly HashSet _pressedKeys; - - public event EventHandler KeyPressed; - public event EventHandler KeyRelease; - public event EventHandler TextInput; - - public string DriverName => "AvaloniaKeyboardDriver"; - public ReadOnlySpan GamepadsIds => _keyboardIdentifers; - - public AvaloniaKeyboardDriver(Control control) - { - _control = control; - _pressedKeys = new HashSet(); - - _control.KeyDown += OnKeyPress; - _control.KeyUp += OnKeyRelease; - _control.TextInput += Control_TextInput; - } - - private void Control_TextInput(object sender, TextInputEventArgs e) - { - TextInput?.Invoke(this, e.Text); - } - - public event Action OnGamepadConnected - { - add { } - remove { } - } - - public event Action OnGamepadDisconnected - { - add { } - remove { } - } - - public IGamepad GetGamepad(string id) - { - if (!_keyboardIdentifers[0].Equals(id)) - { - return null; - } - - return new AvaloniaKeyboard(this, _keyboardIdentifers[0], LocaleManager.Instance[LocaleKeys.AllKeyboards]); - } - - protected virtual void Dispose(bool disposing) - { - if (disposing) - { - _control.KeyUp -= OnKeyPress; - _control.KeyDown -= OnKeyRelease; - } - } - - protected void OnKeyPress(object sender, KeyEventArgs args) - { - _pressedKeys.Add(args.Key); - - KeyPressed?.Invoke(this, args); - } - - protected void OnKeyRelease(object sender, KeyEventArgs args) - { - _pressedKeys.Remove(args.Key); - - KeyRelease?.Invoke(this, args); - } - - internal bool IsPressed(Key key) - { - if (key == Key.Unbound || key == Key.Unknown) - { - return false; - } - - AvaloniaKeyboardMappingHelper.TryGetAvaKey(key, out var nativeKey); - - return _pressedKeys.Contains(nativeKey); - } - - public void ResetKeys() - { - _pressedKeys.Clear(); - } - - public void Dispose() - { - Dispose(true); - } - } -} -- cgit v1.2.3