From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001 From: TSR Berry <20988865+TSRBerry@users.noreply.github.com> Date: Sat, 8 Apr 2023 01:22:00 +0200 Subject: Move solution and projects to src --- .../Renderer/Server/Mix/MixContext.cs | 259 +++++++++++++++++ src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs | 313 +++++++++++++++++++++ 2 files changed, 572 insertions(+) create mode 100644 src/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs create mode 100644 src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs (limited to 'src/Ryujinx.Audio/Renderer/Server/Mix') diff --git a/src/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs b/src/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs new file mode 100644 index 00000000..cda6f737 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Server/Mix/MixContext.cs @@ -0,0 +1,259 @@ +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Audio.Renderer.Utils; +using System; +using System.Diagnostics; + +namespace Ryujinx.Audio.Renderer.Server.Mix +{ + /// + /// Mix context. + /// + public class MixContext + { + /// + /// The total mix count. + /// + private uint _mixesCount; + + /// + /// Storage for . + /// + private Memory _mixes; + + /// + /// Storage of the sorted indices to . + /// + private Memory _sortedMixes; + + /// + /// Graph state. + /// + public NodeStates NodeStates { get; } + + /// + /// The instance of the adjacent matrix. + /// + public EdgeMatrix EdgeMatrix { get; } + + /// + /// Create a new instance of . + /// + public MixContext() + { + NodeStates = new NodeStates(); + EdgeMatrix = new EdgeMatrix(); + } + + /// + /// Initialize the . + /// + /// The storage for sorted indices. + /// The storage of . + /// The storage used for the . + /// The storage used for the . + public void Initialize(Memory sortedMixes, Memory mixes, Memory nodeStatesWorkBuffer, Memory edgeMatrixWorkBuffer) + { + _mixesCount = (uint)mixes.Length; + _mixes = mixes; + _sortedMixes = sortedMixes; + + if (!nodeStatesWorkBuffer.IsEmpty && !edgeMatrixWorkBuffer.IsEmpty) + { + NodeStates.Initialize(nodeStatesWorkBuffer, mixes.Length); + EdgeMatrix.Initialize(edgeMatrixWorkBuffer, mixes.Length); + } + + int sortedId = 0; + for (int i = 0; i < _mixes.Length; i++) + { + SetSortedState(sortedId++, i); + } + } + + /// + /// Associate the given to a given . + /// + /// The sorted id. + /// The index to associate. + private void SetSortedState(int id, int targetIndex) + { + _sortedMixes.Span[id] = targetIndex; + } + + /// + /// Get a reference to the final . + /// + /// A reference to the final . + public ref MixState GetFinalState() + { + return ref GetState(Constants.FinalMixId); + } + + /// + /// Get a reference to a at the given . + /// + /// The index to use. + /// A reference to a at the given . + public ref MixState GetState(int id) + { + return ref SpanIOHelper.GetFromMemory(_mixes, id, _mixesCount); + } + + /// + /// Get a reference to a at the given of the sorted mix info. + /// + /// The index to use. + /// A reference to a at the given . + public ref MixState GetSortedState(int id) + { + Debug.Assert(id >= 0 && id < _mixesCount); + + return ref GetState(_sortedMixes.Span[id]); + } + + /// + /// Get the total mix count. + /// + /// The total mix count. + public uint GetCount() + { + return _mixesCount; + } + + /// + /// Update the internal distance from the final mix value of every . + /// + private void UpdateDistancesFromFinalMix() + { + foreach (ref MixState mix in _mixes.Span) + { + mix.ClearDistanceFromFinalMix(); + } + + for (int i = 0; i < GetCount(); i++) + { + ref MixState mix = ref GetState(i); + + SetSortedState(i, i); + + if (mix.IsUsed) + { + uint distance; + + if (mix.MixId != Constants.FinalMixId) + { + int mixId = mix.MixId; + + for (distance = 0; distance < GetCount(); distance++) + { + if (mixId == Constants.UnusedMixId) + { + distance = MixState.InvalidDistanceFromFinalMix; + break; + } + + ref MixState distanceMix = ref GetState(mixId); + + if (distanceMix.DistanceFromFinalMix != MixState.InvalidDistanceFromFinalMix) + { + distance = distanceMix.DistanceFromFinalMix + 1; + break; + } + + mixId = distanceMix.DestinationMixId; + + if (mixId == Constants.FinalMixId) + { + break; + } + } + + if (distance > GetCount()) + { + distance = MixState.InvalidDistanceFromFinalMix; + } + } + else + { + distance = MixState.InvalidDistanceFromFinalMix; + } + + mix.DistanceFromFinalMix = distance; + } + } + } + + /// + /// Update the internal mix buffer offset of all . + /// + private void UpdateMixBufferOffset() + { + uint offset = 0; + + foreach (ref MixState mix in _mixes.Span) + { + mix.BufferOffset = offset; + + offset += mix.BufferCount; + } + } + + /// + /// Sort the mixes using distance from the final mix. + /// + public void Sort() + { + UpdateDistancesFromFinalMix(); + + int[] sortedMixesTemp = _sortedMixes.Slice(0, (int)GetCount()).ToArray(); + + Array.Sort(sortedMixesTemp, (a, b) => + { + ref MixState stateA = ref GetState(a); + ref MixState stateB = ref GetState(b); + + return stateB.DistanceFromFinalMix.CompareTo(stateA.DistanceFromFinalMix); + }); + + sortedMixesTemp.AsSpan().CopyTo(_sortedMixes.Span); + + UpdateMixBufferOffset(); + } + + /// + /// Sort the mixes and splitters using an adjacency matrix. + /// + /// The used. + /// Return true, if no errors in the graph were detected. + public bool Sort(SplitterContext splitterContext) + { + if (splitterContext.UsingSplitter()) + { + bool isValid = NodeStates.Sort(EdgeMatrix); + + if (isValid) + { + ReadOnlySpan sortedMixesIndex = NodeStates.GetTsortResult(); + + int id = 0; + + for (int i = sortedMixesIndex.Length - 1; i >= 0; i--) + { + SetSortedState(id++, sortedMixesIndex[i]); + } + + UpdateMixBufferOffset(); + } + + return isValid; + } + else + { + UpdateMixBufferOffset(); + + return true; + } + } + } +} \ No newline at end of file diff --git a/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs b/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs new file mode 100644 index 00000000..146e6781 --- /dev/null +++ b/src/Ryujinx.Audio/Renderer/Server/Mix/MixState.cs @@ -0,0 +1,313 @@ +using Ryujinx.Audio.Renderer.Common; +using Ryujinx.Audio.Renderer.Parameter; +using Ryujinx.Audio.Renderer.Server.Effect; +using Ryujinx.Audio.Renderer.Server.Splitter; +using Ryujinx.Common.Utilities; +using System; +using System.Diagnostics; +using System.Runtime.CompilerServices; +using System.Runtime.InteropServices; + +using static Ryujinx.Audio.Constants; + +namespace Ryujinx.Audio.Renderer.Server.Mix +{ + /// + /// Server state for a mix. + /// + [StructLayout(LayoutKind.Sequential, Size = 0x940, Pack = Alignment)] + public struct MixState + { + public const uint InvalidDistanceFromFinalMix = 0x80000000; + + public const int Alignment = 0x10; + + /// + /// Base volume of the mix. + /// + public float Volume; + + /// + /// Target sample rate of the mix. + /// + public uint SampleRate; + + /// + /// Target buffer count. + /// + public uint BufferCount; + + /// + /// Set to true if in use. + /// + [MarshalAs(UnmanagedType.I1)] + public bool IsUsed; + + /// + /// The id of the mix. + /// + public int MixId; + + /// + /// The mix node id. + /// + public int NodeId; + + /// + /// the buffer offset to use for command generation. + /// + public uint BufferOffset; + + /// + /// The distance of the mix from the final mix. + /// + public uint DistanceFromFinalMix; + + /// + /// The effect processing order storage. + /// + private IntPtr _effectProcessingOrderArrayPointer; + + /// + /// The max element count that can be found in the effect processing order storage. + /// + public uint EffectProcessingOrderArrayMaxCount; + + /// + /// The mix to output the result of this mix. + /// + public int DestinationMixId; + + /// + /// Mix buffer volumes storage. + /// + private MixVolumeArray _mixVolumeArray; + + /// + /// The splitter to output the result of this mix. + /// + public uint DestinationSplitterId; + + /// + /// If set to true, the long size pre-delay is supported on the reverb command. + /// + [MarshalAs(UnmanagedType.I1)] + public bool IsLongSizePreDelaySupported; + + [StructLayout(LayoutKind.Sequential, Size = Size, Pack = 1)] + private struct MixVolumeArray + { + private const int Size = 4 * MixBufferCountMax * MixBufferCountMax; + } + + /// + /// Mix buffer volumes. + /// + /// Used when no splitter id is specified. + public Span MixBufferVolume => SpanHelpers.AsSpan(ref _mixVolumeArray); + + /// + /// Get the volume for a given connection destination. + /// + /// The source node index. + /// The destination node index + /// The volume for the given connection destination. + public float GetMixBufferVolume(int sourceIndex, int destinationIndex) + { + return MixBufferVolume[sourceIndex * MixBufferCountMax + destinationIndex]; + } + + /// + /// The array used to order effects associated to this mix. + /// + public Span EffectProcessingOrderArray + { + get + { + if (_effectProcessingOrderArrayPointer == IntPtr.Zero) + { + return Span.Empty; + } + + unsafe + { + return new Span((void*)_effectProcessingOrderArrayPointer, (int)EffectProcessingOrderArrayMaxCount); + } + } + } + + /// + /// Create a new + /// + /// + /// + public MixState(Memory effectProcessingOrderArray, ref BehaviourContext behaviourContext) : this() + { + MixId = UnusedMixId; + + DistanceFromFinalMix = InvalidDistanceFromFinalMix; + + DestinationMixId = UnusedMixId; + + DestinationSplitterId = UnusedSplitterId; + + unsafe + { + // SAFETY: safe as effectProcessingOrderArray comes from the work buffer memory that is pinned. + _effectProcessingOrderArrayPointer = (IntPtr)Unsafe.AsPointer(ref MemoryMarshal.GetReference(effectProcessingOrderArray.Span)); + } + + EffectProcessingOrderArrayMaxCount = (uint)effectProcessingOrderArray.Length; + + IsLongSizePreDelaySupported = behaviourContext.IsLongSizePreDelaySupported(); + + ClearEffectProcessingOrder(); + } + + /// + /// Clear the value to its default state. + /// + public void ClearDistanceFromFinalMix() + { + DistanceFromFinalMix = InvalidDistanceFromFinalMix; + } + + /// + /// Clear the to its default state. + /// + public void ClearEffectProcessingOrder() + { + EffectProcessingOrderArray.Fill(-1); + } + + /// + /// Return true if the mix has any destinations. + /// + /// True if the mix has any destinations. + public bool HasAnyDestination() + { + return DestinationMixId != UnusedMixId || DestinationSplitterId != UnusedSplitterId; + } + + /// + /// Update the mix connection on the adjacency matrix. + /// + /// The adjacency matrix. + /// The input parameter of the mix. + /// The splitter context. + /// Return true, new connections were done on the adjacency matrix. + private bool UpdateConnection(EdgeMatrix edgeMatrix, ref MixParameter parameter, ref SplitterContext splitterContext) + { + bool hasNewConnections; + + if (DestinationSplitterId == UnusedSplitterId) + { + hasNewConnections = false; + } + else + { + ref SplitterState splitter = ref splitterContext.GetState((int)DestinationSplitterId); + + hasNewConnections = splitter.HasNewConnection; + } + + if (DestinationMixId == parameter.DestinationMixId && DestinationSplitterId == parameter.DestinationSplitterId && !hasNewConnections) + { + return false; + } + + edgeMatrix.RemoveEdges(MixId); + + if (parameter.DestinationMixId == UnusedMixId) + { + if (parameter.DestinationSplitterId != UnusedSplitterId) + { + ref SplitterState splitter = ref splitterContext.GetState((int)parameter.DestinationSplitterId); + + for (int i = 0; i < splitter.DestinationCount; i++) + { + Span destination = splitter.GetData(i); + + if (!destination.IsEmpty) + { + int destinationMixId = destination[0].DestinationId; + + if (destinationMixId != UnusedMixId) + { + edgeMatrix.Connect(MixId, destinationMixId); + } + } + } + } + } + else + { + edgeMatrix.Connect(MixId, parameter.DestinationMixId); + } + + DestinationMixId = parameter.DestinationMixId; + DestinationSplitterId = parameter.DestinationSplitterId; + + return true; + } + + /// + /// Update the mix from user information. + /// + /// The adjacency matrix. + /// The input parameter of the mix. + /// The effect context. + /// The splitter context. + /// The behaviour context. + /// Return true if the mix was changed. + public bool Update(EdgeMatrix edgeMatrix, ref MixParameter parameter, EffectContext effectContext, SplitterContext splitterContext, BehaviourContext behaviourContext) + { + bool isDirty; + + Volume = parameter.Volume; + SampleRate = parameter.SampleRate; + BufferCount = parameter.BufferCount; + IsUsed = parameter.IsUsed; + MixId = parameter.MixId; + NodeId = parameter.NodeId; + parameter.MixBufferVolume.CopyTo(MixBufferVolume); + + if (behaviourContext.IsSplitterSupported()) + { + isDirty = UpdateConnection(edgeMatrix, ref parameter, ref splitterContext); + } + else + { + isDirty = DestinationMixId != parameter.DestinationMixId; + + if (DestinationMixId != parameter.DestinationMixId) + { + DestinationMixId = parameter.DestinationMixId; + } + + DestinationSplitterId = UnusedSplitterId; + } + + ClearEffectProcessingOrder(); + + for (int i = 0; i < effectContext.GetCount(); i++) + { + ref BaseEffect effect = ref effectContext.GetEffect(i); + + if (effect.MixId == MixId) + { + Debug.Assert(effect.ProcessingOrder <= EffectProcessingOrderArrayMaxCount); + + if (effect.ProcessingOrder > EffectProcessingOrderArrayMaxCount) + { + return isDirty; + } + + EffectProcessingOrderArray[(int)effect.ProcessingOrder] = i; + } + } + + return isDirty; + } + } +} \ No newline at end of file -- cgit v1.2.3