From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Renderer/Server/Effect/CaptureBufferEffect.cs | 82 ++++++++++++++++++++++
1 file changed, 82 insertions(+)
create mode 100644 src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
(limited to 'src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs')
diff --git a/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs b/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
new file mode 100644
index 00000000..c445798d
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/Effect/CaptureBufferEffect.cs
@@ -0,0 +1,82 @@
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.MemoryPool;
+using System.Diagnostics;
+using System.Runtime.CompilerServices;
+using System.Runtime.InteropServices;
+using DspAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server.Effect
+{
+ ///
+ /// Server state for an capture buffer effect.
+ ///
+ public class CaptureBufferEffect : BaseEffect
+ {
+ ///
+ /// The capture buffer parameter.
+ ///
+ public AuxiliaryBufferParameter Parameter;
+
+ ///
+ /// Capture buffer state.
+ ///
+ public AuxiliaryBufferAddresses State;
+
+ public override EffectType TargetEffectType => EffectType.CaptureBuffer;
+
+ public override DspAddress GetWorkBuffer(int index)
+ {
+ return WorkBuffers[index].GetReference(true);
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion1 parameter, PoolMapper mapper)
+ {
+ Update(out updateErrorInfo, ref parameter, mapper);
+ }
+
+ public override void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref EffectInParameterVersion2 parameter, PoolMapper mapper)
+ {
+ Update(out updateErrorInfo, ref parameter, mapper);
+ }
+
+ public void Update(out BehaviourParameter.ErrorInfo updateErrorInfo, ref T parameter, PoolMapper mapper) where T : unmanaged, IEffectInParameter
+ {
+ Debug.Assert(IsTypeValid(ref parameter));
+
+ UpdateParameterBase(ref parameter);
+
+ Parameter = MemoryMarshal.Cast(parameter.SpecificData)[0];
+ IsEnabled = parameter.IsEnabled;
+
+ updateErrorInfo = new BehaviourParameter.ErrorInfo();
+
+ if (BufferUnmapped || parameter.IsNew)
+ {
+ ulong bufferSize = (ulong)Unsafe.SizeOf() * Parameter.BufferStorageSize + (ulong)Unsafe.SizeOf();
+
+ bool sendBufferUnmapped = !mapper.TryAttachBuffer(out updateErrorInfo, ref WorkBuffers[0], Parameter.SendBufferInfoAddress, bufferSize);
+
+ BufferUnmapped = sendBufferUnmapped;
+
+ if (!BufferUnmapped)
+ {
+ DspAddress sendDspAddress = WorkBuffers[0].GetReference(false);
+
+ // NOTE: Nintendo directly interact with the CPU side structure in the processing of the DSP command.
+ State.SendBufferInfo = sendDspAddress;
+ State.SendBufferInfoBase = sendDspAddress + (ulong)Unsafe.SizeOf();
+ State.ReturnBufferInfo = 0;
+ State.ReturnBufferInfoBase = 0;
+ }
+ }
+ }
+
+ public override void UpdateForCommandGeneration()
+ {
+ UpdateUsageStateForCommandGeneration();
+ }
+ }
+}
\ No newline at end of file
--
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