From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs | 568 +++++++++++++++++++++
1 file changed, 568 insertions(+)
create mode 100644 src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs
(limited to 'src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs')
diff --git a/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs b/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs
new file mode 100644
index 00000000..905cb205
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/CommandBuffer.cs
@@ -0,0 +1,568 @@
+using Ryujinx.Audio.Renderer.Common;
+using Ryujinx.Audio.Renderer.Dsp.Command;
+using Ryujinx.Audio.Renderer.Dsp.State;
+using Ryujinx.Audio.Renderer.Parameter;
+using Ryujinx.Audio.Renderer.Parameter.Effect;
+using Ryujinx.Audio.Renderer.Server.Performance;
+using Ryujinx.Audio.Renderer.Server.Sink;
+using Ryujinx.Audio.Renderer.Server.Upsampler;
+using Ryujinx.Audio.Renderer.Server.Voice;
+using System;
+using CpuAddress = System.UInt64;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ ///
+ /// An API to generate commands and aggregate them into a .
+ ///
+ public class CommandBuffer
+ {
+ ///
+ /// The command processing time estimator in use.
+ ///
+ private ICommandProcessingTimeEstimator _commandProcessingTimeEstimator;
+
+ ///
+ /// The estimated total processing time.
+ ///
+ public uint EstimatedProcessingTime { get; set; }
+
+ ///
+ /// The command list that is populated by the .
+ ///
+ public CommandList CommandList { get; }
+
+ ///
+ /// Create a new .
+ ///
+ /// The command list that will store the generated commands.
+ /// The command processing time estimator to use.
+ public CommandBuffer(CommandList commandList, ICommandProcessingTimeEstimator commandProcessingTimeEstimator)
+ {
+ CommandList = commandList;
+ EstimatedProcessingTime = 0;
+ _commandProcessingTimeEstimator = commandProcessingTimeEstimator;
+ }
+
+ ///
+ /// Add a new generated command to the .
+ ///
+ /// The command to add.
+ private void AddCommand(ICommand command)
+ {
+ EstimatedProcessingTime += command.EstimatedProcessingTime;
+
+ CommandList.AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The node id associated to this command.
+ public void GenerateClearMixBuffer(int nodeId)
+ {
+ ClearMixBufferCommand command = new ClearMixBufferCommand(nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The voice state associated.
+ /// The depop buffer.
+ /// The buffer count.
+ /// The target buffer offset.
+ /// The node id associated to this command.
+ /// Set to true if the voice was playing previously.
+ public void GenerateDepopPrepare(Memory state, Memory depopBuffer, uint bufferCount, uint bufferOffset, int nodeId, bool wasPlaying)
+ {
+ DepopPrepareCommand command = new DepopPrepareCommand(state, depopBuffer, bufferCount, bufferOffset, nodeId, wasPlaying);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The .
+ /// The performance operation to perform.
+ /// The node id associated to this command.
+ public void GeneratePerformance(ref PerformanceEntryAddresses performanceEntryAddresses, PerformanceCommand.Type type, int nodeId)
+ {
+ PerformanceCommand command = new PerformanceCommand(ref performanceEntryAddresses, type, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The previous volume.
+ /// The new volume.
+ /// The index of the mix buffer to use.
+ /// The node id associated to this command.
+ public void GenerateVolumeRamp(float previousVolume, float volume, uint bufferIndex, int nodeId)
+ {
+ VolumeRampCommand command = new VolumeRampCommand(previousVolume, volume, bufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The to generate the command from.
+ /// The to generate the command from.
+ /// The output buffer index to use.
+ /// The target channel index.
+ /// The node id associated to this command.
+ public void GenerateDataSourceVersion2(ref VoiceState voiceState, Memory state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ DataSourceVersion2Command command = new DataSourceVersion2Command(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The to generate the command from.
+ /// The to generate the command from.
+ /// The output buffer index to use.
+ /// The target channel index.
+ /// The node id associated to this command.
+ public void GeneratePcmInt16DataSourceVersion1(ref VoiceState voiceState, Memory state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ PcmInt16DataSourceCommandVersion1 command = new PcmInt16DataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The to generate the command from.
+ /// The to generate the command from.
+ /// The output buffer index to use.
+ /// The target channel index.
+ /// The node id associated to this command.
+ public void GeneratePcmFloatDataSourceVersion1(ref VoiceState voiceState, Memory state, ushort outputBufferIndex, ushort channelIndex, int nodeId)
+ {
+ PcmFloatDataSourceCommandVersion1 command = new PcmFloatDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, channelIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The to generate the command from.
+ /// The to generate the command from.
+ /// The output buffer index to use.
+ /// The node id associated to this command.
+ public void GenerateAdpcmDataSourceVersion1(ref VoiceState voiceState, Memory state, ushort outputBufferIndex, int nodeId)
+ {
+ AdpcmDataSourceCommandVersion1 command = new AdpcmDataSourceCommandVersion1(ref voiceState, state, outputBufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The base index of the input and output buffer.
+ /// The biquad filter parameter.
+ /// The biquad state.
+ /// The input buffer offset.
+ /// The output buffer offset.
+ /// Set to true if the biquad filter state needs to be initialized.
+ /// The node id associated to this command.
+ public void GenerateBiquadFilter(int baseIndex, ref BiquadFilterParameter filter, Memory biquadFilterStateMemory, int inputBufferOffset, int outputBufferOffset, bool needInitialization, int nodeId)
+ {
+ BiquadFilterCommand command = new BiquadFilterCommand(baseIndex, ref filter, biquadFilterStateMemory, inputBufferOffset, outputBufferOffset, needInitialization, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The base index of the input and output buffer.
+ /// The biquad filter parameters.
+ /// The biquad states.
+ /// The input buffer offset.
+ /// The output buffer offset.
+ /// Set to true if the biquad filter state is initialized.
+ /// The node id associated to this command.
+ public void GenerateGroupedBiquadFilter(int baseIndex, ReadOnlySpan filters, Memory biquadFilterStatesMemory, int inputBufferOffset, int outputBufferOffset, ReadOnlySpan isInitialized, int nodeId)
+ {
+ GroupedBiquadFilterCommand command = new GroupedBiquadFilterCommand(baseIndex, filters, biquadFilterStatesMemory, inputBufferOffset, outputBufferOffset, isInitialized, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The mix buffer count.
+ /// The base input index.
+ /// The base output index.
+ /// The previous volume.
+ /// The new volume.
+ /// The to generate the command from.
+ /// The node id associated to this command.
+ public void GenerateMixRampGrouped(uint mixBufferCount, uint inputBufferIndex, uint outputBufferIndex, Span previousVolume, Span volume, Memory state, int nodeId)
+ {
+ MixRampGroupedCommand command = new MixRampGroupedCommand(mixBufferCount, inputBufferIndex, outputBufferIndex, previousVolume, volume, state, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The previous volume.
+ /// The new volume.
+ /// The input buffer index.
+ /// The output buffer index.
+ /// The index in the array to store the ramped sample.
+ /// The to generate the command from.
+ /// The node id associated to this command.
+ public void GenerateMixRamp(float previousVolume, float volume, uint inputBufferIndex, uint outputBufferIndex, int lastSampleIndex, Memory state, int nodeId)
+ {
+ MixRampCommand command = new MixRampCommand(previousVolume, volume, inputBufferIndex, outputBufferIndex, lastSampleIndex, state, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The depop buffer.
+ /// The target buffer offset.
+ /// The buffer count.
+ /// The node id associated to this command.
+ /// The target sample rate in use.
+ public void GenerateDepopForMixBuffersCommand(Memory depopBuffer, uint bufferOffset, uint bufferCount, int nodeId, uint sampleRate)
+ {
+ DepopForMixBuffersCommand command = new DepopForMixBuffersCommand(depopBuffer, bufferOffset, bufferCount, nodeId, sampleRate);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The input buffer index.
+ /// The output buffer index.
+ /// The node id associated to this command.
+ public void GenerateCopyMixBuffer(uint inputBufferIndex, uint outputBufferIndex, int nodeId)
+ {
+ CopyMixBufferCommand command = new CopyMixBufferCommand(inputBufferIndex, outputBufferIndex, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The input buffer index.
+ /// The output buffer index.
+ /// The node id associated to this command.
+ /// The mix volume.
+ public void GenerateMix(uint inputBufferIndex, uint outputBufferIndex, int nodeId, float volume)
+ {
+ MixCommand command = new MixCommand(inputBufferIndex, outputBufferIndex, nodeId, volume);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The reverb parameter.
+ /// The reverb state.
+ /// Set to true if the effect should be active.
+ /// The work buffer to use for processing.
+ /// The node id associated to this command.
+ /// If set to true, the long size pre-delay is supported.
+ /// If set to true, the new effect channel mapping for 5.1 is supported.
+ public void GenerateReverbEffect(uint bufferOffset, ReverbParameter parameter, Memory state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool isLongSizePreDelaySupported, bool newEffectChannelMappingSupported)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ ReverbCommand command = new ReverbCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, isLongSizePreDelaySupported, newEffectChannelMappingSupported);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The reverb 3d parameter.
+ /// The reverb 3d state.
+ /// Set to true if the effect should be active.
+ /// The work buffer to use for processing.
+ /// The node id associated to this command.
+ /// If set to true, the new effect channel mapping for 5.1 is supported.
+ public void GenerateReverb3dEffect(uint bufferOffset, Reverb3dParameter parameter, Memory state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ Reverb3dCommand command = new Reverb3dCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The delay parameter.
+ /// The delay state.
+ /// Set to true if the effect should be active.
+ /// The work buffer to use for processing.
+ /// The node id associated to this command.
+ /// If set to true, the new effect channel mapping for 5.1 is supported.
+ public void GenerateDelayEffect(uint bufferOffset, DelayParameter parameter, Memory state, bool isEnabled, CpuAddress workBuffer, int nodeId, bool newEffectChannelMappingSupported)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ DelayCommand command = new DelayCommand(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId, newEffectChannelMappingSupported);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The limiter parameter.
+ /// The limiter state.
+ /// Set to true if the effect should be active.
+ /// The work buffer to use for processing.
+ /// The node id associated to this command.
+ public void GenerateLimiterEffectVersion1(uint bufferOffset, LimiterParameter parameter, Memory state, bool isEnabled, ulong workBuffer, int nodeId)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ LimiterCommandVersion1 command = new LimiterCommandVersion1(bufferOffset, parameter, state, isEnabled, workBuffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The limiter parameter.
+ /// The limiter state.
+ /// The DSP effect result state.
+ /// Set to true if the effect should be active.
+ /// The work buffer to use for processing.
+ /// The node id associated to this command.
+ public void GenerateLimiterEffectVersion2(uint bufferOffset, LimiterParameter parameter, Memory state, Memory effectResultState, bool isEnabled, ulong workBuffer, int nodeId)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ LimiterCommandVersion2 command = new LimiterCommandVersion2(bufferOffset, parameter, state, effectResultState, isEnabled, workBuffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The input buffer offset.
+ /// The output buffer offset.
+ /// The aux state.
+ /// Set to true if the effect should be active.
+ /// The limit of the circular buffer.
+ /// The guest address of the output buffer.
+ /// The guest address of the input buffer.
+ /// The count to add on the offset after write/read operations.
+ /// The write offset.
+ /// The node id associated to this command.
+ public void GenerateAuxEffect(uint bufferOffset, byte inputBufferOffset, byte outputBufferOffset, ref AuxiliaryBufferAddresses state, bool isEnabled, uint countMax, CpuAddress outputBuffer, CpuAddress inputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ if (state.SendBufferInfoBase != 0 && state.ReturnBufferInfoBase != 0)
+ {
+ AuxiliaryBufferCommand command = new AuxiliaryBufferCommand(bufferOffset, inputBufferOffset, outputBufferOffset, ref state, isEnabled, countMax, outputBuffer, inputBuffer, updateCount, writeOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target buffer offset.
+ /// The input buffer offset.
+ /// The capture state.
+ /// Set to true if the effect should be active.
+ /// The limit of the circular buffer.
+ /// The guest address of the output buffer.
+ /// The count to add on the offset after write operations.
+ /// The write offset.
+ /// The node id associated to this command.
+ public void GenerateCaptureEffect(uint bufferOffset, byte inputBufferOffset, ulong sendBufferInfo, bool isEnabled, uint countMax, CpuAddress outputBuffer, uint updateCount, uint writeOffset, int nodeId)
+ {
+ if (sendBufferInfo != 0)
+ {
+ CaptureBufferCommand command = new CaptureBufferCommand(bufferOffset, inputBufferOffset, sendBufferInfo, isEnabled, countMax, outputBuffer, updateCount, writeOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ public void GenerateCompressorEffect(uint bufferOffset, CompressorParameter parameter, Memory state, bool isEnabled, int nodeId)
+ {
+ if (parameter.IsChannelCountValid())
+ {
+ CompressorCommand command = new CompressorCommand(bufferOffset, parameter, state, isEnabled, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+
+ ///
+ /// Generate a new .
+ ///
+ /// The target volume to apply.
+ /// The offset of the mix buffer.
+ /// The node id associated to this command.
+ public void GenerateVolume(float volume, uint bufferOffset, int nodeId)
+ {
+ VolumeCommand command = new VolumeCommand(volume, bufferOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The offset of the mix buffer.
+ /// The of the circular buffer.
+ /// The node id associated to this command.
+ public void GenerateCircularBuffer(uint bufferOffset, CircularBufferSink sink, int nodeId)
+ {
+ CircularBufferSinkCommand command = new CircularBufferSinkCommand(bufferOffset, ref sink.Parameter, ref sink.CircularBufferAddressInfo, sink.CurrentWriteOffset, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The offset of the mix buffer.
+ /// The input buffer offset.
+ /// The output buffer offset.
+ /// The downmixer parameters to use.
+ /// The node id associated to this command.
+ public void GenerateDownMixSurroundToStereo(uint bufferOffset, Span inputBufferOffset, Span outputBufferOffset, float[] downMixParameter, int nodeId)
+ {
+ DownMixSurroundToStereoCommand command = new DownMixSurroundToStereoCommand(bufferOffset, inputBufferOffset, outputBufferOffset, downMixParameter, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The offset of the mix buffer.
+ /// The associated.
+ /// The total input count.
+ /// The input buffer mix offset.
+ /// The buffer count per sample.
+ /// The source sample count.
+ /// The source sample rate.
+ /// The node id associated to this command.
+ public void GenerateUpsample(uint bufferOffset, UpsamplerState upsampler, uint inputCount, Span inputBufferOffset, uint bufferCountPerSample, uint sampleCount, uint sampleRate, int nodeId)
+ {
+ UpsampleCommand command = new UpsampleCommand(bufferOffset, upsampler, inputCount, inputBufferOffset, bufferCountPerSample, sampleCount, sampleRate, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+
+ ///
+ /// Create a new .
+ ///
+ /// The offset of the mix buffer.
+ /// The of the device sink.
+ /// The current audio renderer session id.
+ /// The mix buffer in use.
+ /// The node id associated to this command.
+ public void GenerateDeviceSink(uint bufferOffset, DeviceSink sink, int sessionId, Memory buffer, int nodeId)
+ {
+ DeviceSinkCommand command = new DeviceSinkCommand(bufferOffset, sink, sessionId, buffer, nodeId);
+
+ command.EstimatedProcessingTime = _commandProcessingTimeEstimator.Estimate(command);
+
+ AddCommand(command);
+ }
+ }
+}
\ No newline at end of file
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