From cee712105850ac3385cd0091a923438167433f9f Mon Sep 17 00:00:00 2001
From: TSR Berry <20988865+TSRBerry@users.noreply.github.com>
Date: Sat, 8 Apr 2023 01:22:00 +0200
Subject: Move solution and projects to src
---
.../Renderer/Server/BehaviourContext.cs | 453 +++++++++++++++++++++
1 file changed, 453 insertions(+)
create mode 100644 src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
(limited to 'src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs')
diff --git a/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs b/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
new file mode 100644
index 00000000..821947a9
--- /dev/null
+++ b/src/Ryujinx.Audio/Renderer/Server/BehaviourContext.cs
@@ -0,0 +1,453 @@
+using System;
+using System.Diagnostics;
+using static Ryujinx.Audio.Renderer.Common.BehaviourParameter;
+
+namespace Ryujinx.Audio.Renderer.Server
+{
+ ///
+ /// Behaviour context.
+ ///
+ /// This handles features based on the audio renderer revision provided by the user.
+ public class BehaviourContext
+ {
+ ///
+ /// The base magic of the Audio Renderer revision.
+ ///
+ public const int BaseRevisionMagic = ('R' << 0) | ('E' << 8) | ('V' << 16) | ('0' << 24);
+
+ ///
+ /// REV1: first revision.
+ ///
+ public const int Revision1 = 1 << 24;
+
+ ///
+ /// REV2: Added support for splitter and fix GC-ADPCM context not being provided to the DSP.
+ ///
+ /// This was added in system update 2.0.0
+ public const int Revision2 = 2 << 24;
+
+ ///
+ /// REV3: Incremented the max pre-delay from 150 to 350 for the reverb command and removed the (unused) codec system.
+ ///
+ /// This was added in system update 3.0.0
+ public const int Revision3 = 3 << 24;
+
+ ///
+ /// REV4: Added USB audio device support and incremented the rendering limit percent to 75%.
+ ///
+ /// This was added in system update 4.0.0
+ public const int Revision4 = 4 << 24;
+
+ ///
+ /// REV5: , were added to voice.
+ /// A new performance frame format (version 2) was added with support for more information about DSP timing.
+ /// was added to supply the count of update done sent to the DSP.
+ /// A new version of the command estimator was added to address timing changes caused by the voice changes.
+ /// Additionally, the rendering limit percent was incremented to 80%.
+ ///
+ ///
+ /// This was added in system update 6.0.0
+ public const int Revision5 = 5 << 24;
+
+ ///
+ /// REV6: This fixed a bug in the biquad filter command not clearing up with usage state.
+ ///
+ /// This was added in system update 6.1.0
+ public const int Revision6 = 6 << 24;
+
+ ///
+ /// REV7: Client side (finally) doesn't send all the mix client state to the server and can do partial updates.
+ ///
+ /// This was added in system update 8.0.0
+ public const int Revision7 = 7 << 24;
+
+ ///
+ /// REV8:
+ /// Wavebuffer was changed to support more control over loop (you can now specify where to start and end a loop, and how many times to loop).
+ /// was added (see for more info).
+ /// Final leftovers of the codec system were removed.
+ /// support was added.
+ /// A new version of the command estimator was added to address timing changes caused by the voice and command changes.
+ ///
+ /// This was added in system update 9.0.0
+ public const int Revision8 = 8 << 24;
+
+ ///
+ /// REV9:
+ /// EffectInfo parameters were revisited with a new revision (version 2) allowing more data control between the client and server.
+ /// A new effect was added: Limiter. This effect is effectively implemented with a DRC while providing statistics on the processing on .
+ ///
+ /// This was added in system update 12.0.0
+ public const int Revision9 = 9 << 24;
+
+ ///
+ /// REV10:
+ /// Added Bluetooth audio device support and removed the unused "GetAudioSystemMasterVolumeSetting" audio device API.
+ /// A new effect was added: Capture. This effect allows the client side to capture audio buffers of a mix.
+ /// A new command was added for double biquad filters on voices. This is implemented using a direct form 1 (instead of the usual direct form 2).
+ /// A new version of the command estimator was added to support the new commands.
+ ///
+ /// This was added in system update 13.0.0
+ public const int Revision10 = 10 << 24;
+
+ ///
+ /// REV11:
+ /// The "legacy" effects (Delay, Reverb and Reverb 3D) were updated to match the standard channel mapping used by the audio renderer.
+ /// A new effect was added: Compressor. This effect is effectively implemented with a DRC.
+ /// A new version of the command estimator was added to address timing changes caused by the legacy effects changes.
+ /// A voice drop parameter was added in 15.0.0: This allows an application to amplify or attenuate the estimated time of DSP commands.
+ ///
+ /// This was added in system update 14.0.0 but some changes were made in 15.0.0
+ public const int Revision11 = 11 << 24;
+
+ ///
+ /// Last revision supported by the implementation.
+ ///
+ public const int LastRevision = Revision11;
+
+ ///
+ /// Target revision magic supported by the implementation.
+ ///
+ public const int ProcessRevision = BaseRevisionMagic + LastRevision;
+
+ ///
+ /// Get the revision number from the revision magic.
+ ///
+ /// The revision magic.
+ /// The revision number.
+ public static int GetRevisionNumber(int revision) => (revision - BaseRevisionMagic) >> 24;
+
+ ///
+ /// Current active revision.
+ ///
+ public int UserRevision { get; private set; }
+
+ ///
+ /// Error storage.
+ ///
+ private ErrorInfo[] _errorInfos;
+
+ ///
+ /// Current position in the array.
+ ///
+ private uint _errorIndex;
+
+ ///
+ /// Current flags of the .
+ ///
+ private ulong _flags;
+
+ ///
+ /// Create a new instance of .
+ ///
+ public BehaviourContext()
+ {
+ UserRevision = 0;
+ _errorInfos = new ErrorInfo[Constants.MaxErrorInfos];
+ _errorIndex = 0;
+ }
+
+ ///
+ /// Set the active revision.
+ ///
+ /// The active revision.
+ public void SetUserRevision(int userRevision)
+ {
+ UserRevision = userRevision;
+ }
+
+ ///
+ /// Update flags of the .
+ ///
+ /// The new flags.
+ public void UpdateFlags(ulong flags)
+ {
+ _flags = flags;
+ }
+
+ ///
+ /// Check if a given revision is valid/supported.
+ ///
+ /// The revision magic to check.
+ /// Returns true if the given revision is valid/supported
+ public static bool CheckValidRevision(int revision)
+ {
+ return GetRevisionNumber(revision) <= GetRevisionNumber(ProcessRevision);
+ }
+
+ ///
+ /// Check if the given revision is greater than or equal the supported revision.
+ ///
+ /// The revision magic to check.
+ /// The revision magic of the supported revision.
+ /// Returns true if the given revision is greater than or equal the supported revision.
+ public static bool CheckFeatureSupported(int revision, int supportedRevision)
+ {
+ int revA = GetRevisionNumber(revision);
+ int revB = GetRevisionNumber(supportedRevision);
+
+ if (revA > LastRevision)
+ {
+ revA = 1;
+ }
+
+ if (revB > LastRevision)
+ {
+ revB = 1;
+ }
+
+ return revA >= revB;
+ }
+
+ ///
+ /// Check if the memory pool mapping bypass flag is active.
+ ///
+ /// True if the memory pool mapping bypass flag is active.
+ public bool IsMemoryPoolForceMappingEnabled()
+ {
+ return (_flags & 1) != 0;
+ }
+
+ ///
+ /// Check if the audio renderer should fix the GC-ADPCM context not being provided to the DSP.
+ ///
+ /// True if if the audio renderer should fix it.
+ public bool IsAdpcmLoopContextBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ ///
+ /// Check if the audio renderer should accept splitters.
+ ///
+ /// True if the audio renderer should accept splitters.
+ public bool IsSplitterSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision2);
+ }
+
+ ///
+ /// Check if the audio renderer should use a max pre-delay of 350 instead of 150.
+ ///
+ /// True if the max pre-delay must be 350.
+ public bool IsLongSizePreDelaySupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision3);
+ }
+
+ ///
+ /// Check if the audio renderer should expose USB audio device.
+ ///
+ /// True if the audio renderer should expose USB audio device.
+ public bool IsAudioUsbDeviceOutputSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4);
+ }
+
+ ///
+ /// Get the percentage allocated to the audio renderer on the DSP for processing.
+ ///
+ /// The percentage allocated to the audio renderer on the DSP for processing.
+ public float GetAudioRendererProcessingTimeLimit()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 0.80f;
+ }
+ else if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision4))
+ {
+ return 0.75f;
+ }
+
+ return 0.70f;
+ }
+
+ ///
+ /// Check if the audio render should support voice flushing.
+ ///
+ /// True if the audio render should support voice flushing.
+ public bool IsFlushVoiceWaveBuffersSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ ///
+ /// Check if the audio renderer should trust the user destination count in .
+ ///
+ /// True if the audio renderer should trust the user destination count.
+ public bool IsSplitterBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ ///
+ /// Check if the audio renderer should supply the elapsed frame count to the user when updating.
+ ///
+ /// True if the audio renderer should supply the elapsed frame count to the user when updating.
+ public bool IsElapsedFrameCountSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ ///
+ /// Get the performance metric data format version.
+ ///
+ /// The performance metric data format version.
+ public uint GetPerformanceMetricsDataFormat()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+ else
+ {
+ return 1;
+ }
+ }
+
+ ///
+ /// Check if the audio renderer should support .
+ ///
+ /// True if the audio renderer should support .
+ public bool IsDecodingBehaviourFlagSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5);
+ }
+
+ ///
+ /// Check if the audio renderer should fix the biquad filter command not clearing up with usage state.
+ ///
+ /// True if the biquad filter state should be cleared.
+ public bool IsBiquadFilterEffectStateClearBugFixed()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision6);
+ }
+
+ ///
+ /// Check if the audio renderer should accept partial mix updates.
+ ///
+ /// True if the audio renderer should accept partial mix updates.
+ public bool IsMixInParameterDirtyOnlyUpdateSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision7);
+ }
+
+ ///
+ /// Check if the audio renderer should use the new wavebuffer format.
+ ///
+ /// True if the audio renderer should use the new wavebuffer format.
+ public bool IsWaveBufferVersion2Supported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8);
+ }
+
+ ///
+ /// Check if the audio renderer should use the new effect info format.
+ ///
+ /// True if the audio renderer should use the new effect info format.
+ public bool IsEffectInfoVersion2Supported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision9);
+ }
+
+ ///
+ /// Check if the audio renderer should use an optimized Biquad Filter (Direct Form 1) in case of two biquad filters are defined on a voice.
+ ///
+ /// True if the audio renderer should use the optimization.
+ public bool IsBiquadFilterGroupedOptimizationSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10);
+ }
+
+ ///
+ /// Check if the audio renderer should support new channel resource mapping for 5.1 on Delay, Reverb and Reverb 3D effects.
+ ///
+ /// True if the audio renderer support new channel resource mapping for 5.1.
+ public bool IsNewEffectChannelMappingSupported()
+ {
+ return CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11);
+ }
+
+ ///
+ /// Get the version of the .
+ ///
+ /// The version of the .
+ public int GetCommandProcessingTimeEstimatorVersion()
+ {
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision11))
+ {
+ return 5;
+ }
+
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision10))
+ {
+ return 4;
+ }
+
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision8))
+ {
+ return 3;
+ }
+
+ if (CheckFeatureSupported(UserRevision, BaseRevisionMagic + Revision5))
+ {
+ return 2;
+ }
+
+ return 1;
+ }
+
+ ///
+ /// Append a new to the error array.
+ ///
+ /// The new to add.
+ public void AppendError(ref ErrorInfo errorInfo)
+ {
+ Debug.Assert(errorInfo.ErrorCode == ResultCode.Success);
+
+ if (_errorIndex <= Constants.MaxErrorInfos - 1)
+ {
+ _errorInfos[_errorIndex++] = errorInfo;
+ }
+ }
+
+ ///
+ /// Copy the internal array to the given and output the count copied.
+ ///
+ /// The output .
+ /// The output error count containing the count of copied.
+ public void CopyErrorInfo(Span errorInfos, out uint errorCount)
+ {
+ if (errorInfos.Length != Constants.MaxErrorInfos)
+ {
+ throw new ArgumentException("Invalid size of errorInfos span!");
+ }
+
+ errorCount = Math.Min(_errorIndex, Constants.MaxErrorInfos);
+
+ for (int i = 0; i < Constants.MaxErrorInfos; i++)
+ {
+ if (i < errorCount)
+ {
+ errorInfos[i] = _errorInfos[i];
+ }
+ else
+ {
+ errorInfos[i] = new ErrorInfo
+ {
+ ErrorCode = 0,
+ ExtraErrorInfo = 0
+ };
+ }
+ }
+ }
+
+ ///
+ /// Clear the array.
+ ///
+ public void ClearError()
+ {
+ _errorIndex = 0;
+ }
+ }
+}
\ No newline at end of file
--
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