From 9cb57fb4bb3bbae0ae052a5af4a96a49fc5d864d Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Tue, 30 Oct 2018 19:43:02 -0600 Subject: Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) * Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment --- Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs | 8 ++++---- 1 file changed, 4 insertions(+), 4 deletions(-) (limited to 'Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs') diff --git a/Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs b/Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs index 36120f74..68640877 100644 --- a/Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs +++ b/Ryujinx.Tests/Cpu/CpuTestCcmpReg.cs @@ -32,7 +32,7 @@ namespace Ryujinx.Tests.Cpu ulong _X31 = TestContext.CurrentContext.Random.NextULong(); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31); CompareAgainstUnicorn(); } @@ -56,7 +56,7 @@ namespace Ryujinx.Tests.Cpu uint _W31 = TestContext.CurrentContext.Random.NextUInt(); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31); CompareAgainstUnicorn(); } @@ -80,7 +80,7 @@ namespace Ryujinx.Tests.Cpu ulong _X31 = TestContext.CurrentContext.Random.NextULong(); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Xn, X2: Xm, X31: _X31); CompareAgainstUnicorn(); } @@ -104,7 +104,7 @@ namespace Ryujinx.Tests.Cpu uint _W31 = TestContext.CurrentContext.Random.NextUInt(); - AThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31); + CpuThreadState ThreadState = SingleOpcode(Opcode, X1: Wn, X2: Wm, X31: _W31); CompareAgainstUnicorn(); } -- cgit v1.2.3