From 76f3b1b3a4637ec72abfbb8cbc0679f2e0ca838f Mon Sep 17 00:00:00 2001 From: gdkchan Date: Sun, 10 Jun 2018 21:46:42 -0300 Subject: Rename Ryujinx.Core to Ryujinx.HLE and add a separate project for a future LLE implementation --- Ryujinx.ShaderTools/Memory.cs | 26 ++++++++++++++++ Ryujinx.ShaderTools/Program.cs | 42 ++++++++++++++++++++++++++ Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj | 12 ++++++++ 3 files changed, 80 insertions(+) create mode 100644 Ryujinx.ShaderTools/Memory.cs create mode 100644 Ryujinx.ShaderTools/Program.cs create mode 100644 Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj (limited to 'Ryujinx.ShaderTools') diff --git a/Ryujinx.ShaderTools/Memory.cs b/Ryujinx.ShaderTools/Memory.cs new file mode 100644 index 00000000..f801ab39 --- /dev/null +++ b/Ryujinx.ShaderTools/Memory.cs @@ -0,0 +1,26 @@ +using Ryujinx.Graphics.Gal; +using System.IO; + +namespace Ryujinx.ShaderTools +{ + class Memory : IGalMemory + { + private Stream BaseStream; + + private BinaryReader Reader; + + public Memory(Stream BaseStream) + { + this.BaseStream = BaseStream; + + Reader = new BinaryReader(BaseStream); + } + + public int ReadInt32(long Position) + { + BaseStream.Seek(Position, SeekOrigin.Begin); + + return Reader.ReadInt32(); + } + } +} diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs new file mode 100644 index 00000000..3597f256 --- /dev/null +++ b/Ryujinx.ShaderTools/Program.cs @@ -0,0 +1,42 @@ +using Ryujinx.Graphics.Gal; +using Ryujinx.Graphics.Gal.Shader; +using System; +using System.IO; + +namespace Ryujinx.ShaderTools +{ + class Program + { + static void Main(string[] args) + { + if (args.Length == 2) + { + GlslDecompiler Decompiler = new GlslDecompiler(); + + GalShaderType ShaderType = GalShaderType.Vertex; + + switch (args[0].ToLower()) + { + case "v": ShaderType = GalShaderType.Vertex; break; + case "tc": ShaderType = GalShaderType.TessControl; break; + case "te": ShaderType = GalShaderType.TessEvaluation; break; + case "g": ShaderType = GalShaderType.Geometry; break; + case "f": ShaderType = GalShaderType.Fragment; break; + } + + using (FileStream FS = new FileStream(args[1], FileMode.Open, FileAccess.Read)) + { + Memory Mem = new Memory(FS); + + GlslProgram Program = Decompiler.Decompile(Mem, 0, ShaderType); + + Console.WriteLine(Program.Code); + } + } + else + { + Console.WriteLine("Usage: Ryujinx.ShaderTools [v|tc|te|g|f] shader.bin"); + } + } + } +} diff --git a/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj b/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj new file mode 100644 index 00000000..9eeee2ba --- /dev/null +++ b/Ryujinx.ShaderTools/Ryujinx.ShaderTools.csproj @@ -0,0 +1,12 @@ + + + + + + + + Exe + netcoreapp2.1 + + + -- cgit v1.2.3