From d125fce3e8c780c042040ac8064155cd6751d353 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 6 Jul 2021 16:20:06 -0300 Subject: Allow shader language and target API to be specified on the shader translator (#2402) --- Ryujinx.ShaderTools/Program.cs | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) (limited to 'Ryujinx.ShaderTools/Program.cs') diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs index 39b9425c..17c242a9 100644 --- a/Ryujinx.ShaderTools/Program.cs +++ b/Ryujinx.ShaderTools/Program.cs @@ -36,7 +36,8 @@ namespace Ryujinx.ShaderTools byte[] data = File.ReadAllBytes(args[^1]); - string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code; + TranslationOptions options = new TranslationOptions(TargetLanguage.Glsl, TargetApi.OpenGL, flags); + string code = Translator.CreateContext(0, new GpuAccessor(data), options).Translate(out _).Code; Console.WriteLine(code); } -- cgit v1.2.3