From 9f12e50a546b15533778ed0d8290202af91c10a2 Mon Sep 17 00:00:00 2001 From: gdkchan Date: Tue, 25 Apr 2023 19:51:07 -0300 Subject: Refactor attribute handling on the shader generator (#4565) * Refactor attribute handling on the shader generator * Implement gl_ViewportMask[] * Add back the Intel FrontFacing bug workaround * Fix GLSL transform feedback outputs mistmatch with fragment stage * Shader cache version bump * Fix geometry shader recognition * PR feedback * Delete GetOperandDef and GetOperandUse * Remove replacements that are no longer needed on GLSL compilation on Vulkan * Fix incorrect load for per-patch outputs * Fix build --- Ryujinx.ShaderTools/Program.cs | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'Ryujinx.ShaderTools/Program.cs') diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs index 746b780c..3acebbda 100644 --- a/Ryujinx.ShaderTools/Program.cs +++ b/Ryujinx.ShaderTools/Program.cs @@ -86,8 +86,8 @@ namespace Ryujinx.ShaderTools static void Main(string[] args) { Parser.Default.ParseArguments(args) - .WithParsed(options => HandleArguments(options)) - .WithNotParsed(errors => errors.Output()); + .WithParsed(options => HandleArguments(options)) + .WithNotParsed(errors => errors.Output()); } } } \ No newline at end of file -- cgit v1.2.3