From 48f6570557fc76496936514d94e3ccddf55ec633 Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 13 Nov 2020 00:15:34 +0100 Subject: Salieri: shader cache (#1701) Here come Salieri, my implementation of a disk shader cache! "I'm sure you know why I named it that." "It doesn't really mean anything." This implementation collects shaders at runtime and cache them to be later compiled when starting a game. --- Ryujinx.ShaderTools/Program.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.ShaderTools/Program.cs') diff --git a/Ryujinx.ShaderTools/Program.cs b/Ryujinx.ShaderTools/Program.cs index 567083e4..39b9425c 100644 --- a/Ryujinx.ShaderTools/Program.cs +++ b/Ryujinx.ShaderTools/Program.cs @@ -36,7 +36,7 @@ namespace Ryujinx.ShaderTools byte[] data = File.ReadAllBytes(args[^1]); - string code = Translator.Translate(0, new GpuAccessor(data), flags).Code; + string code = Translator.CreateContext(0, new GpuAccessor(data), flags).Translate(out _).Code; Console.WriteLine(code); } -- cgit v1.2.3