From 4da44e09cb2a32f69b4a6b47221117b78e4618dc Mon Sep 17 00:00:00 2001 From: Andrey Sukharev Date: Mon, 5 Dec 2022 16:47:39 +0300 Subject: Make structs readonly when applicable (#4002) * Make all structs readonly when applicable. It should reduce amount of needless defensive copies * Make structs with trivial boilerplate equality code record structs * Remove unnecessary readonly modifiers from TextureCreateInfo * Make BitMap structs readonly too --- Ryujinx.Memory/Range/MultiRange.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.Memory/Range/MultiRange.cs') diff --git a/Ryujinx.Memory/Range/MultiRange.cs b/Ryujinx.Memory/Range/MultiRange.cs index 21ca5f09..e95af02f 100644 --- a/Ryujinx.Memory/Range/MultiRange.cs +++ b/Ryujinx.Memory/Range/MultiRange.cs @@ -6,7 +6,7 @@ namespace Ryujinx.Memory.Range /// /// Sequence of physical memory regions that a single non-contiguous virtual memory region maps to. /// - public struct MultiRange : IEquatable + public readonly struct MultiRange : IEquatable { private readonly MemoryRange _singleRange; private readonly MemoryRange[] _ranges; -- cgit v1.2.3