From 2c3dab69860e8a7b23cfaba603b3bb31b75a168b Mon Sep 17 00:00:00 2001 From: Mary Date: Fri, 21 May 2021 01:16:34 +0200 Subject: input: Implement a SDL2 keyboard backend (#2277) * input: Implement a SDL2 keyboard backend Add a new keyboard backend to the Ryujinx.Input.SDL2 project. This is currently unused. * Address Ac_k's comments * Address gdkchan's comments --- Ryujinx.Input.SDL2/SDLKeyboardDriver.cs | 54 +++++++++++++++++++++++++++++++++ 1 file changed, 54 insertions(+) create mode 100644 Ryujinx.Input.SDL2/SDLKeyboardDriver.cs (limited to 'Ryujinx.Input.SDL2/SDLKeyboardDriver.cs') diff --git a/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs b/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs new file mode 100644 index 00000000..e9361c24 --- /dev/null +++ b/Ryujinx.Input.SDL2/SDLKeyboardDriver.cs @@ -0,0 +1,54 @@ +using Ryujinx.SDL2.Common; +using System; + +namespace Ryujinx.Input.SDL2 +{ + public class SDL2KeyboardDriver : IGamepadDriver + { + public SDL2KeyboardDriver() + { + SDL2Driver.Instance.Initialize(); + } + + public string DriverName => "SDL2"; + + private static readonly string[] _keyboardIdentifers = new string[1] { "0" }; + + public ReadOnlySpan GamepadsIds => _keyboardIdentifers; + + public event Action OnGamepadConnected + { + add { } + remove { } + } + + public event Action OnGamepadDisconnected + { + add { } + remove { } + } + + protected virtual void Dispose(bool disposing) + { + if (disposing) + { + SDL2Driver.Instance.Dispose(); + } + } + + public void Dispose() + { + Dispose(true); + } + + public IGamepad GetGamepad(string id) + { + if (!_keyboardIdentifers[0].Equals(id)) + { + return null; + } + + return new SDL2Keyboard(this, _keyboardIdentifers[0], "All keyboards"); + } + } +} \ No newline at end of file -- cgit v1.2.3