From e211c3f00a847f50b286349918e5c51967862e93 Mon Sep 17 00:00:00 2001 From: riperiperi Date: Tue, 6 Dec 2022 22:00:25 +0000 Subject: UI: Add Metal surface creation for MoltenVK (#3980) * Initial implementation of metal surface across UIs * Fix SDL2 on windows * Update Ryujinx/Ryujinx.csproj Co-authored-by: Mary-nyan * Address Feedback Co-authored-by: Mary-nyan --- Ryujinx.Headless.SDL2/Program.cs | 20 ++++++++++++++++++++ 1 file changed, 20 insertions(+) (limited to 'Ryujinx.Headless.SDL2/Program.cs') diff --git a/Ryujinx.Headless.SDL2/Program.cs b/Ryujinx.Headless.SDL2/Program.cs index bfc33edc..50a90763 100644 --- a/Ryujinx.Headless.SDL2/Program.cs +++ b/Ryujinx.Headless.SDL2/Program.cs @@ -77,6 +77,26 @@ namespace Ryujinx.Headless.SDL2 _accountManager = new AccountManager(_libHacHorizonManager.RyujinxClient); _userChannelPersistence = new UserChannelPersistence(); + if (OperatingSystem.IsMacOS()) + { + AutoResetEvent invoked = new AutoResetEvent(false); + + // MacOS must perform SDL polls from the main thread. + Ryujinx.SDL2.Common.SDL2Driver.MainThreadDispatcher = (Action action) => + { + invoked.Reset(); + + WindowBase.QueueMainThreadAction(() => + { + action(); + + invoked.Set(); + }); + + invoked.WaitOne(); + }; + } + _inputManager = new InputManager(new SDL2KeyboardDriver(), new SDL2GamepadDriver()); GraphicsConfig.EnableShaderCache = true; -- cgit v1.2.3