From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001 From: Caian Benedicto Date: Tue, 12 Oct 2021 16:54:21 -0300 Subject: Inline software keyboard without input pop up dialog (#2180) * Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces --- Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs (limited to 'Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs') diff --git a/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs b/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs new file mode 100644 index 00000000..6e7b4c49 --- /dev/null +++ b/Ryujinx.HLE/Ui/IDynamicTextInputHandler.cs @@ -0,0 +1,16 @@ +using System; + +namespace Ryujinx.HLE.Ui +{ + public interface IDynamicTextInputHandler : IDisposable + { + event DynamicTextChangedHandler TextChangedEvent; + event KeyPressedHandler KeyPressedEvent; + event KeyReleasedHandler KeyReleasedEvent; + + bool TextProcessingEnabled { get; set; } + + void SetText(string text, int cursorBegin); + void SetText(string text, int cursorBegin, int cursorEnd); + } +} \ No newline at end of file -- cgit v1.2.3