From 5d08e9b495a2315e8a4758a8123466665085d044 Mon Sep 17 00:00:00 2001 From: Ac_K Date: Wed, 15 Sep 2021 01:24:49 +0200 Subject: hos: Cleanup the project (#2634) * hos: Cleanup the project Since a lot of changes has been done on the HOS project, there are some leftover here and there, or class just used in one service, things at wrong places, and more. This PR fixes that, additionnally to that, I've realigned some vars because I though it make the code more readable. * Address gdkchan feedback * addresses Thog feedback * Revert ElfSymbol --- Ryujinx.HLE/PerformanceStatistics.cs | 34 ++++++++++++---------------------- 1 file changed, 12 insertions(+), 22 deletions(-) (limited to 'Ryujinx.HLE/PerformanceStatistics.cs') diff --git a/Ryujinx.HLE/PerformanceStatistics.cs b/Ryujinx.HLE/PerformanceStatistics.cs index fdc1e99f..b254356c 100644 --- a/Ryujinx.HLE/PerformanceStatistics.cs +++ b/Ryujinx.HLE/PerformanceStatistics.cs @@ -1,5 +1,4 @@ using Ryujinx.Common; -using System.Diagnostics; using System.Timers; namespace Ryujinx.HLE @@ -7,9 +6,8 @@ namespace Ryujinx.HLE public class PerformanceStatistics { private const double FrameRateWeight = 0.5; - - private const int FrameTypeGame = 0; - private const int PercentTypeFifo = 0; + private const int FrameTypeGame = 0; + private const int PercentTypeFifo = 0; private double[] _averageFrameRate; private double[] _accumulatedFrameTime; @@ -50,7 +48,6 @@ namespace Ryujinx.HLE _resetTimer = new Timer(1000); _resetTimer.Elapsed += ResetTimerElapsed; - _resetTimer.AutoReset = true; _resetTimer.Start(); @@ -75,10 +72,8 @@ namespace Ryujinx.HLE frameRate = _framesRendered[frameType] / _accumulatedFrameTime[frameType]; } - _averageFrameRate[frameType] = LinearInterpolate(_averageFrameRate[frameType], frameRate); - - _framesRendered[frameType] = 0; - + _averageFrameRate[frameType] = LinearInterpolate(_averageFrameRate[frameType], frameRate); + _framesRendered[frameType] = 0; _accumulatedFrameTime[frameType] = 0; } } @@ -96,15 +91,13 @@ namespace Ryujinx.HLE percent = (_accumulatedActiveTime[percentType] / _percentTime[percentType]) * 100; } - _averagePercent[percentType] = percent; - - _percentTime[percentType] = 0; - + _averagePercent[percentType] = percent; + _percentTime[percentType] = 0; _accumulatedActiveTime[percentType] = 0; } } - private double LinearInterpolate(double lhs, double rhs) + private static double LinearInterpolate(double lhs, double rhs) { return lhs * (1.0 - FrameRateWeight) + rhs * FrameRateWeight; } @@ -133,26 +126,23 @@ namespace Ryujinx.HLE private void EndPercentTime(int percentType) { - double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds; - - double elapsedTime = currentTime - _percentLastEndTime[percentType]; + double currentTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds; + double elapsedTime = currentTime - _percentLastEndTime[percentType]; double elapsedActiveTime = currentTime - _percentStartTime[percentType]; lock (_percentLock[percentType]) { _accumulatedActiveTime[percentType] += elapsedActiveTime; - - _percentTime[percentType] += elapsedTime; + _percentTime[percentType] += elapsedTime; } _percentLastEndTime[percentType] = currentTime; - _percentStartTime[percentType] = 0; + _percentStartTime[percentType] = 0; } private void RecordFrameTime(int frameType) { double currentFrameTime = PerformanceCounter.ElapsedTicks * _ticksToSeconds; - double elapsedFrameTime = currentFrameTime - _previousFrameTime[frameType]; _previousFrameTime[frameType] = currentFrameTime; @@ -175,4 +165,4 @@ namespace Ryujinx.HLE return _averagePercent[PercentTypeFifo]; } } -} +} \ No newline at end of file -- cgit v1.2.3