From 380b95bc59e7dc419f89df951cdc086e792cb0ff Mon Sep 17 00:00:00 2001 From: Caian Benedicto Date: Tue, 12 Oct 2021 16:54:21 -0300 Subject: Inline software keyboard without input pop up dialog (#2180) * Initial implementation * Refactor dynamic text input keys out to facilitate configuration via UI * Fix code styling * Add per applet indirect layer handles * Remove static functions from SoftwareKeyboardRenderer * Remove inline keyboard reset delay * Remove inline keyboard V2 responses * Add inline keyboard soft-lock recovering * Add comments * Forward accept and cancel key names to the keyboard and add soft-lock prevention line * Add dummy window to handle paste events * Rework inline keyboard state machine and graphics * Implement IHostUiHandler interfaces on headless WindowBase class * Add inline keyboard assets * Fix coding style * Fix coding style * Change mode cycling shortcut to F6 * Fix invalid calc size error in games using extended calc * Remove unnecessary namespaces --- Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs | 3 +++ 1 file changed, 3 insertions(+) (limited to 'Ryujinx.HLE/HOS/SystemState') diff --git a/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs index 9e18b9ed..5704ef4b 100644 --- a/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs +++ b/Ryujinx.HLE/HOS/SystemState/AppletStateMgr.cs @@ -14,12 +14,15 @@ namespace Ryujinx.HLE.HOS.SystemState public IdDictionary AppletResourceUserIds { get; } + public IdDictionary IndirectLayerHandles { get; } + public AppletStateMgr(Horizon system) { Messages = new ConcurrentQueue(); MessageEvent = new KEvent(system.KernelContext); AppletResourceUserIds = new IdDictionary(); + IndirectLayerHandles = new IdDictionary(); } public void SetFocus(bool isFocused) -- cgit v1.2.3