From 9cb57fb4bb3bbae0ae052a5af4a96a49fc5d864d Mon Sep 17 00:00:00 2001 From: Alex Barney Date: Tue, 30 Oct 2018 19:43:02 -0600 Subject: Adjust naming conventions for Ryujinx and ChocolArm64 projects (#484) * Change naming convention for Ryujinx project * Change naming convention for ChocolArm64 project * Fix NaN * Remove unneeded this. from Ryujinx project * Adjust naming from new PRs * Name changes based on feedback * How did this get removed? * Rebasing fix * Change FP enum case * Remove prefix from ChocolArm64 classes - Part 1 * Remove prefix from ChocolArm64 classes - Part 2 * Fix alignment from last commit's renaming * Rename namespaces * Rename stragglers * Fix alignment * Rename OpCode class * Missed a few * Adjust alignment --- Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs') diff --git a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs index 33a1dee9..5d1ddd84 100644 --- a/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs +++ b/Ryujinx.HLE/HOS/Services/Vi/IApplicationDisplayService.cs @@ -77,7 +77,7 @@ namespace Ryujinx.HLE.HOS.Services.Vi { long RecBuffPtr = Context.Request.ReceiveBuff[0].Position; - AMemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60); + MemoryHelper.FillWithZeros(Context.Memory, RecBuffPtr, 0x60); //Add only the default display to buffer Context.Memory.WriteBytes(RecBuffPtr, Encoding.ASCII.GetBytes("Default")); -- cgit v1.2.3