From 36749c358d85dd0bc7f1e4a36a0b607fc0f724d5 Mon Sep 17 00:00:00 2001 From: Thog Date: Wed, 22 Apr 2020 06:10:27 +0200 Subject: SurfaceFlinger v2 (#981) * Rewrite SurfaceFlinger Reimplement accurately SurfaceFlinger (based on my 8.1.0 reversing of it) TODO: support swap interval properly and reintroduce disabled "game vsync" support. * Some fixes for SetBufferCount * uncomment a test from last commit * SurfaceFlinger: don't free the graphic buffer in SetBufferCount * SurfaceFlinger: Implement swap interval correctly * SurfaceFlinger: Reintegrate Game VSync toggle * SurfaceFlinger: do not push a fence on buffer release on the consumer side * Revert "SurfaceFlinger: do not push a fence on buffer release on the consumer side" This reverts commit 586b52b0bfab2d11f361f4b59ab7b7141020bbad. * Make the game vsync toggle work dynamically again * Unregister producer's Binder object when closing layer * Address ripinperi's comments * Add a timeout on syncpoint wait operation Syncpoint aren't supposed to be waited on for more than a second. This effectively workaround issues caused by not having a channel scheduling in place yet. PS: Also introduce Android WaitForever warning about fence being not signaled for 3s * Fix a print of previous commit * Address Ac_K's comments * Address gdkchan's comments * Address final comments --- .../HOS/Services/SurfaceFlinger/NativeWindowTransform.cs | 16 ++++++++++++++++ 1 file changed, 16 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowTransform.cs (limited to 'Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowTransform.cs') diff --git a/Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowTransform.cs b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowTransform.cs new file mode 100644 index 00000000..650fe3c6 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/SurfaceFlinger/NativeWindowTransform.cs @@ -0,0 +1,16 @@ +using System; + +namespace Ryujinx.HLE.HOS.Services.SurfaceFlinger +{ + [Flags] + enum NativeWindowTransform : uint + { + None = 0, + FlipX = 1, + FlipY = 2, + Rotate90 = 4, + Rotate180 = FlipX | FlipY, + Rotate270 = Rotate90 | Rotate180, + InverseDisplay = 8 + } +} -- cgit v1.2.3