From bb74aeae54e4579008ac23216b8b175d64c9f10f Mon Sep 17 00:00:00 2001 From: Ac_K Date: Sat, 23 Nov 2019 03:15:15 +0100 Subject: Use BinaryPrimitives.ReverseEndianness instead EndianSwap class (#832) This PR remove the `EndianSwap` class who isn't needed anymore since .NET Core 3.0 got a buildin method `BinaryPrimitives.ReverseEndianness` who did the same thing. --- Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs | 5 +++-- 1 file changed, 3 insertions(+), 2 deletions(-) (limited to 'Ryujinx.HLE/HOS/Services/Sockets') diff --git a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs index 7db8066a..af9b3881 100644 --- a/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs +++ b/Ryujinx.HLE/HOS/Services/Sockets/Bsd/IClient.cs @@ -1,6 +1,7 @@ using Ryujinx.Common; using Ryujinx.Common.Logging; using Ryujinx.HLE.Utilities; +using System.Buffers.Binary; using System.Collections.Generic; using System.Net; using System.Net.Sockets; @@ -199,7 +200,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd { int size = context.Memory.ReadByte(bufferPosition); int family = context.Memory.ReadByte(bufferPosition + 1); - int port = EndianSwap.Swap16(context.Memory.ReadUInt16(bufferPosition + 2)); + int port = BinaryPrimitives.ReverseEndianness(context.Memory.ReadUInt16(bufferPosition + 2)); byte[] rawIp = context.Memory.ReadBytes(bufferPosition + 4, 4); @@ -210,7 +211,7 @@ namespace Ryujinx.HLE.HOS.Services.Sockets.Bsd { context.Memory.WriteByte(bufferPosition, 0); context.Memory.WriteByte(bufferPosition + 1, (byte)endPoint.AddressFamily); - context.Memory.WriteUInt16(bufferPosition + 2, EndianSwap.Swap16((ushort)endPoint.Port)); + context.Memory.WriteUInt16(bufferPosition + 2, BinaryPrimitives.ReverseEndianness((ushort)endPoint.Port)); context.Memory.WriteBytes(bufferPosition + 4, endPoint.Address.GetAddressBytes()); } -- cgit v1.2.3