From 789cdba8b51f310399752f7a1309e489fadf8dc1 Mon Sep 17 00:00:00 2001 From: Thomas Guillemard Date: Thu, 4 Jul 2019 17:14:17 +0200 Subject: Refactor the friend namespace (#721) * Refactor the friend namespace and UInt128 This commit also: - Fix GetFriendsList arguments ordering. - Add GetFriendListIds. - Expose the permission level of the port instance. - InvalidUUID => InvalidArgument * friend: add all cmds as commments * add Friend structure layout * Rename FriendErr to FriendError * Accurately implement INotificationService * Fix singleton lock of NotificationEventHandler * Address comments * Add comments for IDaemonSuspendSessionService cmds * Explicitly define the Charset when needed Also make "Nickname" a string * Address gdk's comments --- .../Services/Friend/NotificationEventHandler.cs | 83 ++++++++++++++++++++++ 1 file changed, 83 insertions(+) create mode 100644 Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs (limited to 'Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs') diff --git a/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs b/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs new file mode 100644 index 00000000..8582a074 --- /dev/null +++ b/Ryujinx.HLE/HOS/Services/Friend/NotificationEventHandler.cs @@ -0,0 +1,83 @@ +using Ryujinx.HLE.Utilities; + +namespace Ryujinx.HLE.HOS.Services.Friend +{ + public sealed class NotificationEventHandler + { + private static NotificationEventHandler instance; + private static object instanceLock = new object(); + + private INotificationService[] _registry; + + public static NotificationEventHandler Instance + { + get + { + lock (instanceLock) + { + if (instance == null) + { + instance = new NotificationEventHandler(); + } + + return instance; + } + } + } + + NotificationEventHandler() + { + _registry = new INotificationService[0x20]; + } + + internal void RegisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't space anymore in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == null) + { + _registry[i] = service; + break; + } + } + } + + internal void UnregisterNotificationService(INotificationService service) + { + // NOTE: in case there isn't the entry in the registry array, Nintendo doesn't return any errors. + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] == service) + { + _registry[i] = null; + break; + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalFriendListUpdate(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalFriendListUpdate(targetId); + } + } + } + + // TODO: Use this when we will have enough things to go online. + public void SignalNewFriendRequest(UInt128 targetId) + { + for (int i = 0; i < _registry.Length; i++) + { + if (_registry[i] != null) + { + _registry[i].SignalNewFriendRequest(targetId); + } + } + } + } +} -- cgit v1.2.3