From f16d7f91f1e0483a55c23382171bb81a679e4d8c Mon Sep 17 00:00:00 2001 From: Caian Benedicto Date: Wed, 10 Feb 2021 21:28:44 -0300 Subject: Improve inline keyboard compatibility (#1959) MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit * Improve compatibility of the inline keyboard with some games * Send an empty first text to avoid crashing some games * Implement SetCustomizedDictionaries and fix SetCustomizeDic * Expand Bg and Fg –abbreviations in the swkbd applet * Fix variable names and add comments to software keyboard --- .../SoftwareKeyboard/SoftwareKeyboardAppear.cs | 34 ++++++++++++++++------ 1 file changed, 25 insertions(+), 9 deletions(-) (limited to 'Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs') diff --git a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs index 23e8bd1f..262dd4df 100644 --- a/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs +++ b/Ryujinx.HLE/HOS/Applets/SoftwareKeyboard/SoftwareKeyboardAppear.cs @@ -2,33 +2,38 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard { + /// + /// A structure with appearance configurations for the software keyboard when running in inline mode. + /// [StructLayout(LayoutKind.Sequential, CharSet = CharSet.Unicode)] struct SoftwareKeyboardAppear { private const int OkTextLength = 8; - // Some games send a Calc without intention of showing the keyboard, a - // common trend observed is that this field will be != 0 in such cases. + /// + /// Some games send a Calc without intention of showing the keyboard, a + /// common trend observed is that this field will be != 0 in such cases. + /// public uint ShouldBeHidden; + /// + /// The string displayed in the Submit button. + /// [MarshalAs(UnmanagedType.ByValTStr, SizeConst = OkTextLength + 1)] public string OkText; /// /// The character displayed in the left button of the numeric keyboard. - /// This is ignored when Mode is not set to NumbersOnly. /// public char LeftOptionalSymbolKey; /// /// The character displayed in the right button of the numeric keyboard. - /// This is ignored when Mode is not set to NumbersOnly. /// public char RightOptionalSymbolKey; /// - /// When set, predictive typing is enabled making use of the system dictionary, - /// and any custom user dictionary. + /// When set, predictive typing is enabled making use of the system dictionary, and any custom user dictionary. /// [MarshalAs(UnmanagedType.I1)] public bool PredictionEnabled; @@ -43,13 +48,24 @@ namespace Ryujinx.HLE.HOS.Applets.SoftwareKeyboard public int Padding1; public int Padding2; - public byte EnableReturnButton; + /// + /// Indicates the return button is enabled in the keyboard. This allows for input with multiple lines. + /// + [MarshalAs(UnmanagedType.I1)] + public bool UseNewLine; + + /// + /// [10.0.0+] If value is 1 or 2, then keytopAsFloating=0 and footerScalable=1 in Calc. + /// + public byte Unknown1; - public byte Padding3; public byte Padding4; public byte Padding5; - public uint CalcArgFlags; + /// + /// Bitmask 0x1000 of the Calc and DirectionalButtonAssignEnabled in bitmask 0x10000000. + /// + public uint CalcFlags; public uint Padding6; public uint Padding7; -- cgit v1.2.3